Stack Overflow Asked by Habib Ismail on November 19, 2020
VIDEO When my player distance is a little farther than the knife they stop shooting at the player I am not sure why? How could I fix it and make sure it shoots where ever the player distance is. Like I don’t want it to stop shooting when the player is a little farther away from the projectile I am not sure if I have a range for it to shoot the player or maybe when my player scrolls
when it stops shooting at the player the shooting sound still plays but my projectiles aren’t shooting and that causes my sound to keep playing rapidly.
This is how my enemies shoot:
for shootss in shootsright:
shootss.x += shootss.xspeed
shootss.y += shootss.yspeed
if shootss.x > 700 or shootss.x < 0 or shootss.y > 500 or shootss.y < 0:
shootsright.pop(shootsright.index(shootss))
shootss.lookAt((playerman.x,playerman.y))
if box1.health > 25:
if len(shootsright) < 1:
for enemyshoot in enemyshooting:
BULLET_SPEED = 10
start_x = round(enemyshoot.x+enemyshoot.width+-35)
start_y = round(enemyshoot.y + enemyshoot.height+-25)
target_x = playerman.x+playerman.width//2
target_y = playerman.y+playerman.width//2
delta_x, delta_y = target_x - start_x, target_y - start_y
distance = math.sqrt(delta_x ** 2 + delta_y ** 2)
dir_x = BULLET_SPEED * delta_x / distance
dir_y = BULLET_SPEED * delta_y / distance
distance = math.sqrt(dir_x**2 + dir_y**2)
knifesound.play()
if distance > 0:
shootsright.append(enemyboolss(start_x,start_y,(0,0,0),dir_x, dir_y))
This is the class for the projectile:
class projectile(object):
def __init__(self, x, y, dirx, diry, color):
self.x = x
self.y = y
self.dirx = dirx
self.diry = diry
self.isJump = False
self.slash = pygame.image.load("round.png")
self.slash = pygame.transform.scale(self.slash,(self.slash.get_width()//6,self.slash.get_height()//6))
self.rect = self.slash.get_rect()
self.rect.topleft = ( self.x, self.y )
self.speed = 18
self.color = color
self.hitbox = (self.x + -18, self.y, 46,60)
def move(self):
self.x += self.dirx * self.speed
self.y += self.diry * self.speed
def draw(self, window):
self.rect.topleft = (round(self.x), round(self.y))
window.blit(self.slash, self.rect)
self.hitbox = (self.x + -18, self.y, 30,30)
my full code: script
Your screen is 800x800, but the knife code is checking 700x500. The knife projectile is created but immediately removed from the knife list at the next loop:
if shootss.x > 700 or shootss.x < 0 or shootss.y > 500 or shootss.y < 0:
shootsright.pop(shootsright.index(shootss))
shootss.lookAt((playerman.x,playerman.y))
This causes the knife flash but no movement for knives past 700. After setting the check to 800, the knives worked correctly including sound.
Correct answer by Mike67 on November 19, 2020
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