Stack Overflow Asked on August 2, 2020
I have a value class that should store any type of data. My constructor is a template and initializes a member void pointer variable with the value passed in. I need a method that returns the value with the void pointer cast to the correct data type. The current code doesn’t work but it shows what I want to do. This would work if I had the template on the whole class but I can’t do that because of how it’s being used elsewhere in the program. Is there a way to store the datatype for later use?
class Value
{
private:
void *value;
public:
Value()
{
}
template <typename T>
Value(T v)
{
value = new T(v);
}
~Value()
{
}
T getValue()
{
return *((T*)value);
}
};
No.
In C++ the type must be known at compile time. What you can do is having a template call that, if the caller provides the correct type, will return the object.
Something like
template<typename T>
T getValue() {
return *(T*)value;
}
You can also add a check that if the provided type is wrong you generate a runtime error (using typeid
, for example).
Answered by 6502 on August 2, 2020
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