Stack Overflow Asked by UnKNOWn on January 9, 2021
from this link https://wiki.gnome.org/Projects/GnomeShell/Extensions/StepByStepTutorial if we search for inject, we notice "prototype"
But I am looking to extend/ overwrite this part, I cant user prototype in this case which is mentioned in above link/guide. So how to achieve this?
for example, I want to overwrite DEFAULT_BACKGROUND_COLOR
with Clutter.Color.from_string('#00ff00')
let _systemBackground;
var SystemBackground = GObject.registerClass({
Signals: { 'loaded': {} },
}, class SystemBackground extends Meta.BackgroundActor {
_init() {
if (_systemBackground == null) {
_systemBackground = new Meta.Background({ meta_display: global.display });
_systemBackground.set_color(DEFAULT_BACKGROUND_COLOR);
}
super._init({
meta_display: global.display,
monitor: 0,
});
this.content.background = _systemBackground;
let id = GLib.idle_add(GLib.PRIORITY_DEFAULT, () => {
this.emit('loaded');
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(id, '[gnome-shell] SystemBackground.loaded');
}
});
OS Arch Linux, gnome-shell –version 3.38.1
_init()
is a function like any other, and can be overridden on the prototype of a class the same way:
const Background = imports.ui.background;
Background.SystemBackground.prototype._init = function() {
// Chaining-up to the super-class
super._init({
meta_display: global.display,
monitor: 0,
});
// Whatever custom code you want to exectute
};
Answered by andy.holmes on January 9, 2021
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