Stack Overflow Asked by jordan.baucke on December 7, 2021
I’ve got a basic HTML form from which I can grab a bit of information that I’m examining in Firebug.
My only issues is that I’m trying to base64 encode the file data before it’s sent to the server where it’s required to be in that form to be saved to the database.
<input type="file" id="fileupload" />
And in Javascript+jQuery:
var file = $('#fileupload').attr("files")[0];
I have some operations based on available javascript: .getAsBinary(), .getAsText(), .getAsTextURL
However none of these return usable text that can be inserted as they contain unusable ‘characters’ – I don’t want to have a ‘postback’ occur in my file uploaded, and I need to have multiple forms targeting specific objects so it’s important I get the file and use Javascript this way.
How should I get the file in such a way that I can use one of the Javascript base64 encoders that are widely available!?
Here is where I’m at:
<input type="file" id="fileuploadform" />
<script type="text/javascript">
var uploadformid = 'fileuploadform';
var uploadform = document.getElementById(uploadformid);
/* method to fetch and encode specific file here based on different browsers */
</script>
Couple of issues with cross browser support:
var file = $j(fileUpload.toString()).attr('files')[0];
fileBody = file.getAsDataURL(); // only would works in Firefox
Also, IE doesn’t support:
var file = $j(fileUpload.toString()).attr('files')[0];
So I have to replace with:
var element = 'id';
var element = document.getElementById(id);
For IE Support.
This works in Firefox, Chrome and, Safari (but doesn’t properly encode the file, or at least after it’s been posted the file doesn’t come out right)
var file = $j(fileUpload.toString()).attr('files')[0];
var encoded = Btoa(file);
Also,
file.readAsArrayBuffer()
Seems to be only supported in HTML5?
Lots of people suggested: http://www.webtoolkit.info/javascript-base64.html
But this only returns an error on the UTF_8 method before it base64 encodes? (or an empty string)
var encoded = Base64.encode(file);
<style>
.upload-button {
background-color: grey;
}
.upload-button input{
display:none;
}
</style>
<label for="upload-photo" class="upload-button">
Upload file
<input
type="file"
id="upload-photo"
</input>
</label>
document.getElementById("upload-photo").addEventListener("change", function({target}){
if (target.files && target.files.length) {
try {
const uploadedImageBase64 = await convertFileToBase64(target.files[0]);
//do something with above data string
} catch() {
//handle error
}
}
})
function convertFileToBase64(file) {
return new Promise((resolve, reject) => {
const reader = new FileReader();
reader.readAsDataURL(file);
reader.onload = () => resolve(reader.result as string);
reader.onerror = reject;
});
}
Answered by Nitin Jadhav on December 7, 2021
Inspired by @Josef's answer:
const fileToBase64 = async (file) =>
new Promise((resolve, reject) => {
const reader = new FileReader()
reader.readAsDataURL(file)
reader.onload = () => resolve(reader.result)
reader.onerror = (e) => reject(e)
})
const file = event.srcElement.files[0];
const imageStr = await fileToBase64(file)
Answered by mb21 on December 7, 2021
My solution was use readAsBinaryString()
and btoa()
on its result.
uploadFileToServer(event) {
var file = event.srcElement.files[0];
console.log(file);
var reader = new FileReader();
reader.readAsBinaryString(file);
reader.onload = function() {
console.log(btoa(reader.result));
};
reader.onerror = function() {
console.log('there are some problems');
};
}
Answered by Josef on December 7, 2021
I used FileReader to display image on click of the file upload button not using any Ajax requests. Following is the code hope it might help some one.
$(document).ready(function($) {
$.extend( true, jQuery.fn, {
imagePreview: function( options ){
var defaults = {};
if( options ){
$.extend( true, defaults, options );
}
$.each( this, function(){
var $this = $( this );
$this.bind( 'change', function( evt ){
var files = evt.target.files; // FileList object
// Loop through the FileList and render image files as thumbnails.
for (var i = 0, f; f = files[i]; i++) {
// Only process image files.
if (!f.type.match('image.*')) {
continue;
}
var reader = new FileReader();
// Closure to capture the file information.
reader.onload = (function(theFile) {
return function(e) {
// Render thumbnail.
$('#imageURL').attr('src',e.target.result);
};
})(f);
// Read in the image file as a data URL.
reader.readAsDataURL(f);
}
});
});
}
});
$( '#fileinput' ).imagePreview();
});
Answered by rozar on December 7, 2021
After struggling with this myself, I've come to implement FileReader for browsers that support it (Chrome, Firefox and the as-yet unreleased Safari 6), and a PHP script that echos back POSTed file data as Base64-encoded data for the other browsers.
Answered by Chris Nolet on December 7, 2021
I've started to think that using the 'iframe' for Ajax style upload might be a much better choice for my situation until HTML5 comes full circle and I don't have to support legacy browsers in my app!
Answered by jordan.baucke on December 7, 2021
It's entirely possible in browser-side javascript.
The easy way:
The readAsDataURL() method might already encode it as base64 for you. You'll probably need to strip out the beginning stuff (up to the first ,
), but that's no biggie. This would take all the fun out though.
The hard way:
If you want to try it the hard way (or it doesn't work), look at readAsArrayBuffer()
. This will give you a Uint8Array and you can use the method specified. This is probably only useful if you want to mess with the data itself, such as manipulating image data or doing other voodoo magic before you upload.
There are two methods:
btoa
or similar
I recently implemented tar in the browser. As part of that process, I made my own direct Uint8Array->base64 implementation. I don't think you'll need that, but it's here if you want to take a look; it's pretty neat.
What I do now:
The code for converting to string from a Uint8Array is pretty simple (where buf is a Uint8Array):
function uint8ToString(buf) {
var i, length, out = '';
for (i = 0, length = buf.length; i < length; i += 1) {
out += String.fromCharCode(buf[i]);
}
return out;
}
From there, just do:
var base64 = btoa(uint8ToString(yourUint8Array));
Base64 will now be a base64-encoded string, and it should upload just peachy. Try this if you want to double check before pushing:
window.open("data:application/octet-stream;base64," + base64);
This will download it as a file.
Other info:
To get the data as a Uint8Array, look at the MDN docs:
Answered by beatgammit on December 7, 2021
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