Software Engineering Asked by Leonardo on February 17, 2021
Im starting to develop a visually-simple but infrastructural-ly robust real time multiplayer game to show off my backend skills and hopefully get a job at Blizzard or something like that.
The game is simple: a multiplayer snake game.
I’m aiming to have a game session supporting up to 8 players, all connecting to a single dedicated server.
Because of the high "latency-sensitiveness" of the game I was wondering if a duplex gRPC is a good choice for communication channel, or if perhaps there’s a better/more-recommended way to handle this?
Is that so or there is a better approach?
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