TransWikia.com

How dangerous is this modified exhaustion compared to other harmful conditions?

Role-playing Games Asked on December 10, 2021

In this question, I asked about the ramifications of monsters causing exhaustion:

How dangerous is exhaustion?

The answers concluded, that this would generally be very risky and dangerous.

I therefore decided to limit myself to a reduced threat version for the time being, which has the following modifications:

1. Limited effect

A target only gains exhaustion levels this way up to three levels. Any excess levels that would be caused this way are not applied.

And

2. Easy recovery

Taking a short rest or casting lesser restoration removes one level of exhaustion gained this way. Taking a long rest or casting greater restoration removes all levels of exhaustion gained this way.

How does this compare to other harmful conditions, such as stunned or paralyzed? Could I replace a stun or paralyze effect with one level of this reduced threat exhaustion and maintain a similar power level of the monster?

One Answer

Pretty powerful.

The problem with it, compared to other harmful conditions - it doesn't go away without a spell. Most effects that cause stun or paralyze (or most other harmful conditions) have a very limited time (like 'until next turn') or allow a save every round and often have options like 'when you've saved - you are immune'.

And even three levels of exhaustion can put party in quite a serious disadvantage in combat.
1st level - gives them disadvantage on ability checks - which may be not that often used in combat, but still sometimes called for - casters use it to counter higher-level spells, for example.
2nd level - halves movement - which means that with some smart maneuvering - melee fighters are out of combat as enemies would always outrun them (if battlefield allows for it, of course). And fragile casters would have troubles escaping from harm.
3rd level - disadavantage on attack rolls and saving throws - affects all the party, so only caster with save-based spells are more or less unaffected.

And there is no way to remove such condition, except for burning a spell slot or healing ability. So, as an ability that monster(s) can spam every turn - it feels a bit overpowered. It may work as an ability that monster can fire once or twice per combat - though still feels quite powerful (assuming that there is more than one monster of such kind).

Answered by Sarge on December 10, 2021

Add your own answers!

Ask a Question

Get help from others!

© 2024 TransWikia.com. All rights reserved. Sites we Love: PCI Database, UKBizDB, Menu Kuliner, Sharing RPP