Role-playing Games Asked on December 10, 2021
In this question, I asked about the ramifications of monsters causing exhaustion:
The answers concluded, that this would generally be very risky and dangerous.
I therefore decided to limit myself to a reduced threat version for the time being, which has the following modifications:
1. Limited effect
A target only gains exhaustion levels this way up to three levels. Any excess levels that would be caused this way are not applied.
And
2. Easy recovery
Taking a short rest or casting lesser restoration removes one level of exhaustion gained this way. Taking a long rest or casting greater restoration removes all levels of exhaustion gained this way.
How does this compare to other harmful conditions, such as stunned or paralyzed? Could I replace a stun or paralyze effect with one level of this reduced threat exhaustion and maintain a similar power level of the monster?
Pretty powerful.
The problem with it, compared to other harmful conditions - it doesn't go away without a spell. Most effects that cause stun or paralyze (or most other harmful conditions) have a very limited time (like 'until next turn') or allow a save every round and often have options like 'when you've saved - you are immune'.
And even three levels of exhaustion can put party in quite a serious disadvantage in combat.
1st level - gives them disadvantage on ability checks - which may be not that often used in combat, but still sometimes called for - casters use it to counter higher-level spells, for example.
2nd level - halves movement - which means that with some smart maneuvering - melee fighters are out of combat as enemies would always outrun them (if battlefield allows for it, of course). And fragile casters would have troubles escaping from harm.
3rd level - disadavantage on attack rolls and saving throws - affects all the party, so only caster with save-based spells are more or less unaffected.
And there is no way to remove such condition, except for burning a spell slot or healing ability. So, as an ability that monster(s) can spam every turn - it feels a bit overpowered. It may work as an ability that monster can fire once or twice per combat - though still feels quite powerful (assuming that there is more than one monster of such kind).
Answered by Sarge on December 10, 2021
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