Role-playing Games Asked on December 30, 2020
The Echo Knight archetype of the fighter class has the ability to manifest an echo of the knight. The Manifest Echo feature includes the following text (Explorer’s Guide to Wildemount, p. 183):
You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you […]
On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required).
No limitations seem to be specified so does this mean that the echo can translate vertically (I hesitate to use the word fly or levitate) and/or through walls?
The class feature description of the echo knight's Manifest Echo gives no guidance here, but the echo knight subclass description is not all features - Explorer's Guide to Wildemount (p. 183) motivates for us exactly what an echo knight's Manifest Echo ability is doing:
A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes.
But Thomas, that's just flavor text! Sometimes flavor text is not just flavor text, particularly when a natural application of the flavor text very clearly motivates how a particular ability functions.
In this case, I've bolded the key phrase; your manifested echoes are "fading shades of unrealized timelines". Your echo is an alternate timeline of yourself, which naturally means that the echo cannot do anything you cannot do, unless otherwise specified by the various subclass feature descriptions. If there is no alternate timeline in which I can move vertically or pass through walls, then there is no vertically moving or wall-pass-throughing echo to manifest.
Then your echo has a fly speed, maybe. If flying (read: moving vertically) is innate to your character, such as an Aarakocra echo knight, then alternate timelines where you move vertically are totally feasible, and your manifested echo could be one of them.
But what if I can cast fly? I'm going to call this DM purview, but I personally lean toward "Sorry, you cannot choose to manifest the echo that had just cast fly". Nothing in the feature descriptions allow an echo to generally benefit from buffs you have or have available to you.
Can you, though? Per PHB, p. 7:
an adventurer can’t normally pass through walls
I'm not aware of any racial or class features that just allow you to pass through walls willy-nilly. As for spells or magic items requiring activation, the reasoning I outlined concerning use of the spell fly applies.
After receiving some feedback in chat, user GcL helpfully pointed out:
I think the presence of a floor in one timeline does not constrain the presence nor location of a floor in another timeline.
Following the logic of different timelines, the [echo] "in the air" is actually standing on a floor or ground that does exist in the timeline they're drawn from.
This is not an entirely unreasonable argument, so it would not be entirely unreasonable for a DM to permit the echo to move vertically or pass through walls, especially given the apparent ambiguity of the feature description.
Correct answer by Thomas Markov on December 30, 2020
It's an object, not a creature, and as a result, the rules regarding creatures and their speeds doesn't apply to it. In general, spells and abilities do what they say they do, and as a result, yes, you can move the Echo through walls or into the air.
If you must attach a fluff explanation, maybe you're pulling the echo from a timelike where the wall you moved it through didn't exist, or where there's an object it can stand on.
Answered by nick012000 on December 30, 2020
This class isn't worded well. The feature says you can command the echo to move but the echo is an object and doesn't have any modes of movement or speed. We also have the unusual language "in any direction". Normally this would mean that the echo, despite the commands, can't move. Try to command a rock or a tree to move 10 feet up into the air, and see what result you get.
By strict RAW this is practically nonsense, the echo cannot move, no matter how much you yell at it. What the heck were the designers going for?
Luckily, JC was kind enough to explain:
The echo created by an Echo Knight doesn't have a speed, and the knight can move the echo in any direction, including into the air. The echo can hang out wherever you move it.
As usual, I warn heavily against listening to JC. It's not very fun to tell the Echo Knight that they cannot move their echo, so a ruling is all but necessary. You can follow JC's ruling and let them move it around however they want. I think ruling that the echo has the same movement modes as the caster seems like a fair option.
Beware trying to extrapolate JC's rulings. Just because they say that since the echo has no speed it can 'Hang out in the air", that doesn't mean that everyone who has no speed can do the same.
Answered by user-024673 on December 30, 2020
No (unless the caster can fly)
While echo knight is poorly written (and balanced) it is clearly intended to be a replica (echo) of the caster, and should follow common sense as far as this goes.
Answered by SeriousBri on December 30, 2020
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