Role-playing Games Asked by J. A. Streich on January 20, 2021
The Monster Manual says this of Sprites:
Poison Brewers. In their forest domains, sprites brew toxins,
unguents, antidotes, and poisons, including the sleep poison with
which they coat their arrows. They venture far into the woods to
harvest rare flowers, mosses, and fungi, sometimes crossing dangerous
territory to do so. If desperate, sprites even steal their ingredients
from the gardens of hags.
However, the sprite statblock doesn’t list proficiency in herbalism or alchemy.
Is the above quote just flavor text to explain the arrows? Or could the Sprite familiar make other poisons (and possibly potions) as well, based on the text above?
If so, I’d imagine it to work the same way as a character making poison and potion (1/2 the cost plus a certain amount of time, so that the Sprite doesn’t just become a poison factory).
The language you cited is general enough to suggest that this ingredient collection, and subsequent poison fabrication, is a collective activity undertaken by Sprite communities in the areas where they live. "In their forest domains" or "they venture" .. is the third person plural which can be read as it being done in groups.
The spell that summons a Familiar summons a spirit that takes on the form of a ____________. (Usually an animal, ref is PHB p. 240). This is not modified by any language in the Pact of Chain class skills description (PHB p. 107). This means that your familiar Sprite is a spirit in the form of a Sprite.
Your DM might be open to a limited capacity for such production, per cost and time guidelines you mentioned, if for example you agreed to go without the familiar for X period of time so that it could get the job done. That's a "DM ruling" point and not a "what's written in the book" point.
Correct answer by KorvinStarmast on January 20, 2021
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