Puzzling Asked by geotheory on June 29, 2021
I’m trying to unravel the algorithm for an old 1980s game called Wanderer. The game is a simple grid: 16 cells high (all visible in the image) and 40 cells wide (though not all are depicted). In the game lots of things happen, but I’m only concerned with an sequence of falling boulders. They fall in a sequence governed by specific rules as to how they can be triggered and how triggers are priorised. The full sequence is triggered by a single move by the player, and there are definitely no other influences at work – it’s a self contained system. Here is the before and after layout of the player’s one move (to the left):
The boulders tumble in the following sequence:
I am trying to understand the logic of this sequence.
Some notes:
If anyone is able to resolve this problem by identifying rules that unambiguously explain this seqience they get 100 genius points and my deep respect. I think I’ve framed this question unambiguously, but if there are any clarifications please ask.
Edit: here’s a gif of the scenario using an old Wandroid app (Android) now unavailable from Google Play but still available from some sites.
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