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A question about the tensor of inertia components derivation

Physics Asked on August 7, 2021

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Hello, I have gone through the derivation a few times, yet I still can’t grasp what is going on. First of all, how did the $xx^T$ term come to be? How can both $x^Tx$ and $xx^T$ be well defined at the same time considering $x$ is a vector? Also, I fail to see how that fourth equality is justified. If someone could please clarify the derivation for me, I will appreciate it.

3 Answers

The notation is confusing in the text you're looking at. There seems to be three different ways that the author is writing a vector dot product.

1: $mathbf a cdot mathbf b$

2: $mathbf a^T mathbf b$

Both of these are the usual dot product $a_1 b_1 + a_2 b_2 + dots$. In the first case, the dot means to take the product in this way. In the second case, the superscript T means transpose, so $mathbf a^T$ is a row vector while $mathbf b$ is a column vector and you do matrix multiplication the usual way. The result is the same.

3: $mathbf a^2$

This notation is sloppy, but the author means you take the dot product of the vector with itself, i.e. compute its magnitude squared: $mathbf a^2 =mathbf a cdot mathbf a = mathbf a^T mathbf a$.

Actually there's one place where neither a dot nor a T is written but the dot product is implied. Keep in mind that having taken a dot product of two vectors, you obtain a scalar, i.e. just a "plain number." So after the 3rd equality in the first line you have an expression like $mathbf x (mathbf x cdot mathbf{hat n})mathbf{ hat n}$. The dot product $(mathbf x cdot mathbf{hat n})$ is just a scalar now so it can just be moved to the front of the expression with the 2. What's left is $mathbf x mathbf{hat n}$ by which the author sloppily means $mathbf x cdot mathbf{hat n}$. You therefore see that this whole term is equivalent to $-2(mathbf x cdot mathbf{hat n})^2$.

Now in the third term there, you have $+(mathbf x cdot mathbf{hat n})^2 mathbf{hat n}^2$. But $mathbf{hat n}$ is a unit vector so its magnitude squared is 1 by definition. So you see this term is the same as the second term except it comes with a factor of +1 instead of -2. Then $-2+1=-1$ so that explains the final equality.

Finally in the second line we see things like $mathbf x mathbf x^T$. This a matrix. For example $M=mathbf a mathbf b^T$ is a matrix whose components are given by products of the components of the vectors: $M_{ij}=a_i b_j$. There's no conflict with having both $mathbf x mathbf x^T$ and $mathbf x^T mathbf x$ at the same time. They just mean different things.

Note that dot product multiplication commutes so $mathbf xcdot mathbf{hat n} = mathbf{hat n}cdot mathbf x$. With that in mind you can write $(mathbf x cdot mathbf{hat n})^2 = (mathbf x cdot mathbf{hat n})(mathbf x cdot mathbf{hat n}) = (mathbf{hat n}cdot mathbf x)(mathbf x cdot mathbf{hat n})=(mathbf{hat n}^T mathbf x)(mathbf x^T mathbf{hat n})$, having switched between the various notational conventions ;).

But the parentheses don't really matter here, and you could just as well imagine forming the matrix $mathbf x mathbf x^T$ first, and then multiplying it on both sides by $mathbf{hat n}$ later, instead of taking the dot products first and multiplying the resulting scalars second.

The notation in this text sample was really bad, so don't feel discouraged.

Correct answer by kaylimekay on August 7, 2021

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$$vec u=(vec x^T,vec n),vec n$$ begin{align*} & text{$vec u~$ is also} &vec{u}=vec{n},vec{n}^T,vec x= left[ begin {array}{ccc} {n_{{x}}}^{2}&n_{{x}}n_{{y}}&n_{{x}}n_{{z} } n_{{x}}n_{{y}}&{n_{{y}}}^{2}&n_{{y}}n_{{z}} n_{{x}}n_{{z}}&n_{{y}}n_{{z}}&{n_{{z}}}^{2} end {array} right]vec x =boldsymbol A,vec{x} &text{with} &boldsymbol A^T=A &boldsymbol A^T,A=A,A=vec{n},vec{n}^T,vec{n},vec{n}^T=boldsymbol A end{align*}

where the magnitude of $vec{n}^T,vec{n}=1$ .

and $$vec R=vec x-vec u$$

$Rightarrow$

begin{align*} &vec{R}^T,vec{R}&=(vec{x}-vec u)^T,(vec{x}-vec u)&= vec{x}^T,vec{x}-2,vec{x}^T,vec{u}+vec{u}^T,vec{u}&= vec{x}^T,vec{x}-2,vec{x}^T,boldsymbol A,vec{x}+(boldsymbol Avec{x})^T,boldsymbol Avec{x}&= vec{x}^T,vec{x}-2,vec{x}^T,boldsymbol A,vec{x}+ vec{x}^T,boldsymbol Aboldsymbol Avec{x}&= vec{x}^T,vec{x}-2,vec{x}^T,boldsymbol A,vec{x}+ vec{x}^T,boldsymbol Avec{x}&= vec{x}^T,vec{x}- vec{x}^T,boldsymbol Avec{x}= vec{x}^T,vec{x}- (vec{x}^T,vec{n})cdot ,(vec{n}^T,vec{x})&= vec{x}^T,vec{x}- (vec{n}^T,vec{x})cdot ,(vec{x}^T,vec{n}) end{align*}

$$boxed{I=m,left(vec{R}^T,vec{R}right),E_3=m,left[vec{x}^T,vec{x}- (vec{n}^T,vec{x})cdot ,(vec{x}^T,vec{n})right],E_3}$$

Answered by Eli on August 7, 2021

Another way of getting there is to say the distance $r$ is derived from $r = | boldsymbol{x} times boldsymbol{hat{n}}|$ provided that $|boldsymbol{hat{n}}|=1$. You have to use some vector triple product identities in the process, but it is all straight forward.

$$begin{aligned}I=mr^{2} & =mleft(boldsymbol{x}timesboldsymbol{hat{n}}right)cdotleft(boldsymbol{x}timesboldsymbol{hat{n}}right) & & text{use }|boldsymbol{g}|=sqrt{boldsymbol{g}cdotboldsymbol{g}} & =mleft(boldsymbol{z}cdotleft(boldsymbol{x}timesboldsymbol{hat{n}}right)right) & & text{assign }boldsymbol{z}text{ to make triple vector product} & =mleft(left(boldsymbol{x}timesboldsymbol{hat{n}}right)cdotboldsymbol{hat{n}}right) & & text{triple product identity} & =mleft(left(left(boldsymbol{x}timesboldsymbol{hat{n}}right)timesboldsymbol{x}right)cdotboldsymbol{hat{n}}right) & & text{expand }boldsymbol{z} & =mleft(left(boldsymbol{hat{n}}left(boldsymbol{x}cdotboldsymbol{x}right)-boldsymbol{x}left(boldsymbol{x}cdotboldsymbol{hat{n}}right)right)cdotboldsymbol{hat{n}}right) & & text{vector triple product } & =mboldsymbol{hat{n}}^{top}left(left(boldsymbol{x}^{top}boldsymbol{x}right)mathrm{E}_{3}boldsymbol{hat{n}}-boldsymbol{x}left(boldsymbol{x}^{top}boldsymbol{hat{n}}right)right) & & text{convert }(boldsymbol{a}cdotboldsymbol{b})text{ to }(boldsymbol{a}^{top}boldsymbol{b}) & =mboldsymbol{hat{n}}^{top}left(left(boldsymbol{x}^{top}boldsymbol{x}right)mathrm{E}_{3}boldsymbol{hat{n}}-left(boldsymbol{x}boldsymbol{x}^{top}right)boldsymbol{hat{n}}right) & & text{outer product identity } end{aligned} $$

In my opinion, using cross products for mass moment of inertia is superior, especially when you understand the (deferred) cross product operator $[boldsymbol{x} times]$ representing the left-hand side of 3×3 matrix-vector product $boldsymbol{x} times boldsymbol{y} = [boldsymbol{x}times] boldsymbol{y}$. The definition is

$$ [pmatrix{x y z} times] = begin{bmatrix} 0 & -z & y z & 0 & -x -y & x & 0 end{bmatrix}$$

Then the mass moment of inertia 3×3 tensor is

$$ mathbf{I} = m left( -[boldsymbol{x}times] [boldsymbol{x}times] right) $$

or by component

$$ mathbf{I} = m begin{bmatrix} y^2+z^2 & -x y & -x z -x y & x^2+z^2 & -y z -z x & -y z & x^2+y^2 end{bmatrix} $$

To prove this, consider a particle orbiting about the origin with rotational velocity $boldsymbol{omega}$. Its momentum is $boldsymbol{p} = m ( boldsymbol{omega} times boldsymbol{x})$. The angular momentum about the origin is

$$ boldsymbol{L} = boldsymbol{x} times boldsymbol{p} = m ( boldsymbol{x} times ( boldsymbol{omega} times boldsymbol{x} ) ) = m ( - boldsymbol{x} times (boldsymbol{x} times boldsymbol{omega})) $$

From the above, you extract the 3×3 inertia matrix

$$ boldsymbol{L} = underbrace{ left( -m [boldsymbol{x} times] [boldsymbol{x} times] right) }_{mathbf{I}} boldsymbol{omega}$$

Answered by John Alexiou on August 7, 2021

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