Mathematica Asked on May 14, 2021
cuboids =
Table[Cuboid @@ (pts = RandomReal[100, {2, 3}]), {i, 10000}];
Method1:
AbsoluteTiming[
r = BoundaryDiscretizeGraphics[#, MaxCellMeasure -> [Infinity]] & /@
cuboids[[1 ;; 100]];]
Method1, Sometimes, on my macbook pro, costs 5 seconds, this is not a stable method.
A baseline is to convert 10000 random cuboids to a mesh object of 60000 polygons in 10 seconds. Import this file in "MeshRegion" Option costs little time.
like method2:
In[53]:= AbsoluteTiming[Export["test.obj", Graphics3D@cuboids];]
Out[53]= {8.00617, Null}
cuboids = Table[Cuboid @@ (pts = RandomReal[100, {2, 3}]), {i, 10000}];
cuboids /.
Cuboid[{x1_, y1_, z1_}, {x2_, y2_, z2_}] :>
MeshRegion[{{x1, y1, z1}, {x2, y1, z1}, {x2, y2, z1}, {x1, y2, z1},
{x1, y1, z2}, {x2, y1, z2}, {x2, y2, z2}, {x1, y2, z2}},
{Polygon[{{4, 3, 2, 1}, {1, 2, 6, 5}, {2, 3, 7, 6},
{3, 4, 8, 7}, {4, 1, 5, 8}, {5, 6, 7, 8}}]}]; // AbsoluteTiming
{0.330509, Null}
Replace MeshRegion
with BoundaryMeshRegion
{16.3816, Null}
Correct answer by chyanog on May 14, 2021
Getting single MeshRegion
using all 10000 cuboids seems to be faster than generating a MeshRegion
object for each cuboid:
SeedRandom[1]
pts = RandomReal[100, {10000, 2, 3}];
cuboids = Cuboid @@@ pts;
cuboidsToMeshReg = Module[{indices,
faceindices = {{3, 7, 5, 1}, {1, 5, 6, 2}, {5, 7, 8, 6}, {4, 8, 7, 3},
{2, 4, 3, 1}, {2, 6, 8, 4}},
meshcoords = Join @@ (Tuples[Transpose@{##}] & @@@ #)},
indices = Join @@ (faceindices + 8 # & /@ Range[0, Length[#] - 1]);
MeshRegion[meshcoords, Polygon @ indices]] &;
mreg = cuboidsToMeshReg @ cuboids; // AbsoluteTiming // First
0.157844
MeshCellCount[mreg, 2]
60000
Answered by kglr on May 14, 2021
You can use the OpenCascadeLink (that ships with Wolfram Language since version 12.1 or from GitHub) for this:
Needs["OpenCascadeLink`"]
cuboids =
Table[Cuboid @@ (pts = RandomReal[100, {2, 3}]), {i, 10000}];
AbsoluteTiming[
r = BoundaryDiscretizeGraphics[#, MaxCellMeasure -> [Infinity]] & /@
cuboids;]
{36.422, Null}
AbsoluteTiming[
s = OpenCascadeShape /@ cuboids;
bmeshs = OpenCascadeShapeSurfaceMeshToBoundaryMesh /@ s;
]
{11.1387, Null}
bmeshs // Length
10000
FreeQ[bmeshs, $Failed]
True
#["Wireframe"] & /@ RandomChoice[bmeshs, {10}]
Answered by user21 on May 14, 2021
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