Find answers to your questions about Computer Graphics or help others by answering their Computer Graphics questions.
I am trying to put multiple depthbuffers into one Framebuffer.I want to use VR and render both eyes at the same time: that means, in the geometry stage I...
Asked on 08/27/2021
1 answerI'm working on an app that lets users construct a 3D house, with the ultimate goal of it being 3D printable. I use various materials in the form of a...
Asked on 08/27/2021 by andygeers
1 answerI'm writing my own mesh renderer, and I previously was able to apply a normal map to a sphere, so I understand the basic process of applying a normal map....
Asked on 08/27/2021 by Calvin Godfrey
1 answerI am currently trying to find topics for my master's thesis. I would really like to do something in the field of computer graphics, but I've been having trouble finding...
Asked on 08/27/2021
0 answerI'm working with a js/wasm/c++ program that uses object oriented programming when updating the OpenGL state. There are corresponding c++ classes for VBOs (vertex buffer) and VAOs (vertex array)....
Asked on 08/27/2021 by NateW
1 answerI am creating a fast fourier transform algorithm for the compute shader - i am no expert on how GPUs really run optimally so thought i would ask here. I...
Asked on 08/27/2021 by wduk
1 answerIn most modeling software you can texture paint onto 3d models using so called stencil textures. They basically project a texture from the viewport view onto the model as seen...
Asked on 08/27/2021 by Lenny White
1 answerThis is a quite wide subject which implies a lot of topics such as the platform or the compiler, but I think that it could be useful for everyone to...
Asked on 08/27/2021
0 answeris it worse to do for each invocation an atomicAdd on the same memory location than doing for each invocation an atomicAdd to a unique memory location? (I know, atomicAdd...
Asked on 08/27/2021
1 answerClassical Phong reflection model, as described on wikipedia, computes diffuse and specular light as follows:vec3 diffuse = kd * dot(n, l) * i;vec3 specular = ks...
Asked on 08/27/2021 by Kuba
1 answerGet help from others!
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