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What I managed to figure out is that the first 3*3 is used for rotation and scale and the 1*3 at the end is used for position, but what is...
Asked on 08/27/2021 by Yoris
3 answerPlease help me out with this thing and currently i am a little more than a beginner so please tell me in that context. i don't need any obsolete methods...
Asked on 08/27/2021 by b_cass_
2 answerI am not sure if this is the correct SE to ask this question. However, lets say I have been given 3D models of several enclosed spaces. I want to...
Asked on 08/27/2021 by Avatrin
2 answerI'm trying to create some graphic functions for a ZX Spectrum (Z80) machine in assembler. I already have the basics except for the arc. I need a fast algorithm to...
Asked on 08/27/2021 by Gusman
1 answerI have written a deferred renderer that can use either a fragment shader or a compute shader to execute the shading pass. Unfortunately, the compute shader implementation runs slower....
Asked on 08/27/2021 by imallett
1 answerI've seen two different perspective projection matrices being used but I want to know which one of them is the best. I think that they both output the same but...
Asked on 08/27/2021 by Nixcc
1 answerWhile I was deriving expressions for perspective-correct linear interpolation on triangles, I reached the conclusion that the interpolation may be kept linear only if view-space $Z$ is available. However,...
Asked on 08/27/2021 by lightxbulb
1 answerI'm wondering why the orthographic projection we use in computer graphics is called a projection, if all it does is just scale and translate a mesh? ...
Asked on 08/27/2021
1 answerI constructed an orthographic projection matrix from this article on scratchpixel.com:Matrix4 ortho(float l, float r, float b, float t, float n, float f) { ...
Asked on 08/27/2021
2 answerI am new to rendering and I would like to calcualte UV partial derivatives of a cylinder shape, which is parameterized by radius $R$ and length $L$. Using...
Asked on 08/27/2021 by WDC
1 answerGet help from others!
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