Code Review Asked by Jesus on January 2, 2022
I’m new programmer and I’m working on Xamarin MVVM app and I have a pin view like
So, basically I have numbers from 0-9
if you pick one number its visible then if you pick a second one first one changed to *
and I store all numbers into string called PinCode
ViewModel Code:
public string PinCode { get; set; } = string.Empty;
private async Task<bool> SelectedButton(Button button)
{
//If button is a number then
if (button.Text != null)
{
if (PinCode.Length < 4)
{
PinCode = PinCode + button.Text;
//Assign every number field text depending of PinCode length
if (PinCode.Length == 1)
{
PinNumberOne = button.Text;
}
else if (PinCode.Length == 2)
{
PinNumberTwo = button.Text;
PinNumberOne = "*";
}
else if (PinCode.Length == 3)
{
PinNumberThree = button.Text;
PinNumberOne = "*";
PinNumberTwo = "*";
}
else if (PinCode.Length == 4)
{
PinNumberFour = button.Text;
PinNumberOne = "*";
PinNumberTwo = "*";
PinNumberThree = "*";
}
}
}
// if it's backspace button then
else
{
PinCode = PinCode.Remove(PinCode.Length - 1);
if (PinCode.Length == 3)
{
PinNumberFour = "_";
}
else if (PinCode.Length == 2)
{
PinNumberFour = "_";
PinNumberThree = "_";
}
else if (PinCode.Length == 1)
{
PinNumberFour = "_";
PinNumberThree = "_";
PinNumberTwo = "_";
}
else if (PinCode.Length == 0)
{
PinNumberFour = "_";
PinNumberThree = "_";
PinNumberTwo = "_";
PinNumberOne = "_";
}
}
return true;
}
As you can see, I have a lot of repeated code and I know it’s possible to improve this method much better, but I can not find the way. If you guys have an idea of a recursion or how can I refactor this code to do something much clear and clean I really appreciate it. Regards
You really need to store the original values into an int
array or collection. The reason behind that is you don't need to recasting the values every now and then. Keep the original values in their correct form, and then cast them to string
or any other type whenever needed. If you just keep going doing the same concept (using strings on everything) you'll end up having many parts that need to be refactored, and probably it will impact the overall performance.
Your Pin Code can be simplified by using string[]
for the code mask, and List<int>
for the actual integers.
public string PinCode { get; set; } = string.Empty;
private string[] _codeMask = new string[] { "_", "_", "_", "_" };
private List<int> _pinNumber = new List<int>(4); // limit list size to 4 elements, if you remove it would dynamic size.
private async Task<bool> SelectedButton(Button button)
{
if(PinCode == 4) { return true; }
// validate input
if(int.TryParse(button.Text, out int number) && (number < 10 && number > 0))
{
if(_pinNumber.Count == 4) { return; }
_pinNumber.Add(number);
var maskPosition = _pinNumber.Count - 2;
var numberPosition = _pinNumber.Count - 1;
_codeMask[numberPosition] = number.ToString();
if(maskPosition != -1)
{
_codeMask[maskPosition] = "*";
}
PinCode = String.Join(' ', _codeMask);
}
return false;
}
Then just use the _codeMask
or _pinNumber
to assign their values to any releated variable. But I would suggest you get rid of PinNumberOne
, PinNumberX
variables, and use _pinNumber[x]
directly. would be more appropriate and much maintainable.
Answered by iSR5 on January 2, 2022
This is a common problem. Sometimes it's tricky to generalise a process even when its iterative in nature.
By keeping track of both:
cursor_position
), andpinNumbers
),it is possible to implement this behaviour without so much repeated code. This gave the desired behaviour after some thorough testing (in my imagination).
public string PinCode { get; set; } = string.Empty;
private int cursor_position = -1;
private string[] pinNumbers = new string[] {"_", "_", "_", "_"};
private async Task<bool> SelectedButton(Button button)
{
//If button is a number then
if (button.Text != null)
{
if ( cursor_position < 3 )
{
PinCode = PinCode + button.Text;
if ( cursor_position > 0 )
{
pinNumbers[cursor_position] = "*";
}
cursor_position += 1;
pinNumbers[cursor_position] = button.Text;
}
} else { // apparently backspace?
if ( cursor_position >= 0 )
{
PinCode = PinCode.Remove(PinCode.Length - 1);
pin_numbers[cursor_position] = "_";
cursor_position -= 1;
}
}
pinNumberOne = pinNumbers[0]; // update actual shown values with array
pinNumberTwo = pinNumbers[1]; // you could probably take out the "pinNumberX" middleman
pinNumberThree = pinNumbers[2]; // but I dont know what relation these variables have to
pinNumberFour = pinNumbers[3]; // the rest of your code
return true;
}
Depending on how you are assigning values to the actual rendered characters you may be able to remove the first four of the last five lines. You likely could just refer the rendered components directly to the values in the pinNumbers
array.
Answered by yarnfox on January 2, 2022
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