Code Review Asked by cimnine on October 27, 2021
This is my first F# program. It’s a simple Rock-Paper-Scissors implementation.
I am looking for feedback of all sorts, e.g. the choice of types (e.g. List vs Array), whether there are parts that could be solved more elegantly / idiomatic, formatting, etc.
open System
let allowedActions = [ "r"; "p"; "s" ]
let randomItem list (rng: Random) =
List.item (rng.Next(List.length list)) list
let computerAction () = randomItem allowedActions (Random())
let rec playerAction () =
printfn "Write 'r' for Rock, 'p' for Paper, 's' for Scissors. Type 'q' to Quit."
let input = Console.ReadLine()
let isInputAllowed = List.contains input allowedActions || input = "q"
match isInputAllowed with
| true -> input
| _ -> printfn "invalid input '%s'" input; playerAction()
let computerWin playerAction computerAction =
printfn "The computer did win. '%s' beats '%s'." computerAction playerAction
let playerWin playerAction computerAction =
printfn "The player did win. '%s' beats '%s'." playerAction computerAction
let tie anAction = printfn "It's a tie. '%s'" anAction
let ruling playerAction computerAction =
match (playerAction, computerAction) with
| ("r", "p")
| ("p", "s")
| ("s", "r") -> computerWin playerAction computerAction
| ("r", "s")
| ("p", "r")
| ("s", "p") -> playerWin playerAction computerAction
| (_, _) -> tie playerAction
let playGame playerAction computerAction =
printfn "You've chosen '%s'." playerAction
printfn "The computer chose '%s'." computerAction
ruling playerAction computerAction
()
let game () =
let playerAction = playerAction ()
let computerAction = computerAction ()
match playerAction with
| "q" -> false
| _ ->
playGame playerAction computerAction
true
[<EntryPoint>]
let rec main arg =
printfn "Hello World to Rock Paper Scissors"
match game () with
| true -> main arg
| false -> 0
```
As a first attempt it looks in many ways ok.
I have three "complaints":
a) You rely too much on string literals as identifiers for input. That is considered bad practice in - I think - every programming language and should be avoided because it's error prone (typos and illegal input etc.) hence not very robust.
Instead of "r"
, "p"
and "s"
you could use a discriminated union - which is a very important part of the F#-toolbox to be familiar with:
type Weapon =
| Rock
| Paper
| Scissors
This will for instance make the match-statement in ruling
much more readable and type safe:
let ruling playerWeapon computerWeapon =
match (playerWeapon, computerWeapon) with
| (Rock, Paper)
| (Paper, Scissors)
| (Scissors, Rock) -> computerWin playerWeapon computerWeapon
| (Rock, Scissors)
| (Paper, Rock)
| (Scissors, Paper) -> playerWin playerWeapon computerWeapon
| (_, _) -> tie playerWeapon
b) Don't repeat yourself. In the functions where you print the results, you do the same thing, and therefore you should extract the common parts to a generalized function, so that:
let computerWin playerAction computerAction =
printfn "The computer did win. '%s' beats '%s'." computerAction playerAction
let playerWin playerAction computerAction =
printfn "The player did win. '%s' beats '%s'." playerAction computerAction
changes to:
let showWinner name winnerWeapon looserWeapon =
printfn "The %s did win. '%A' beats '%A'." name winnerWeapon looserWeapon
let computerWin playerWeapon computerWeapon = showWinner "computer" computerWeapon playerWeapon
let playerWin playerWeapon computerWeapon = showWinner "player" playerWeapon computerWeapon
c) You recursively call the main
function. I don't know if you actually violate any formal or informal rules but it just looks "ugly" to me. I would make a dedicated function that runs the game recursively.
FYI - I have below refactored your program while incorporating my suggestions above:
// HH: Instead of string literals you should use discriminated unions as identifiers for "weapons"
// This is much more robust in respect to typos etc.
type Weapon =
| Rock
| Paper
| Scissors
static member Abbreviation w = (w.ToString().[0]).ToString().ToLower()
static member ToWeapon ch =
match ch with
| "r" -> Rock
| "p" -> Paper
| "s" -> Scissors
| _ -> failwith "Invalid Weapon char"
let weapons = [ Rock; Paper; Scissors ]
// HH: You should only instantiate a single random object - used throughout the session.
let rand = new Random()
let computerAction () = weapons.[rand.Next(weapons.Length)]
// HH: This now returns an optional value of None if the user wants to quit
// or Some (Weapon) if a valid weapon is chosen
let rec playerAction () =
let allowedActions = weapons |> List.map Weapon.Abbreviation
let choices = weapons |> List.map (fun w -> sprintf "'%s' = %A" (Weapon.Abbreviation w) w)
printfn "Enter:n%s.n'q' to Quit." (String.Join("n", choices))
let input = Console.ReadLine()
let validWeapon w = List.contains w allowedActions
match input with
| "q" -> None
| w when validWeapon w -> Some (Weapon.ToWeapon w)
| _ -> printfn "invalid input '%s'" input; playerAction()
//HH: Never repeat yourself: extract a function to print the winner...
let showWinner name winnerWeapon looserWeapon =
printfn "The %s did win. '%A' beats '%A'." name winnerWeapon looserWeapon
// HH: ... and call that from the dedicated winner functions
let computerWin playerWeapon computerWeapon = showWinner "computer" computerWeapon playerWeapon
let playerWin playerWeapon computerWeapon = showWinner "player" playerWeapon computerWeapon
let tie anAction = printfn "It's a tie. '%A'" anAction
let ruling playerWeapon computerWeapon =
// HH: By using discriminated unions this match
// expression is much more readble and robust
match (playerWeapon, computerWeapon) with
| (Rock, Paper)
| (Paper, Scissors)
| (Scissors, Rock) -> computerWin playerWeapon computerWeapon
| (Rock, Scissors)
| (Paper, Rock)
| (Scissors, Paper) -> playerWin playerWeapon computerWeapon
| (_, _) -> tie playerWeapon
let playGame playerWeapon computerWeapon =
printfn "You've chosen '%A'." playerWeapon
printfn "The computer chose '%A'." computerWeapon
ruling playerWeapon computerWeapon
()
let runGame () =
let playerAction = playerAction ()
match playerAction with
| Some playerWeapon ->
let computerWeapon = computerAction ()
playGame playerWeapon computerWeapon
true
| None -> false
// HH: Personally I don't like,that you call main recursively.
// You probably don't violate any formal or informal rule, but it just look wrong to me
// So make a dedicated function to start the game by
let rec play () =
match runGame() with
| true -> play()
| false -> ()
I have changed some of the names so that they matches my naming. For the example I show that you can extent a discriminated union with members (static and instance). You could chose to have these methods as normal function instead.
Answered by user73941 on October 27, 2021
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