Board & Card Games Asked on October 29, 2021
When I play Yu-Gi-Oh, I want to play with my brother and sister. The problem is that we don’t know how to play with more than two people playing. Are there any additional rules I have to incorporate to be able to play this way?
For example, how do I determine whose monsters I can attack? Or do both my opponents count as a single one?
Just saying, nobody should be on teams*.
Another option is a 1v2 duel, if one of you wants to take on the other two at the same time. The easiest way to do one of these would likely be to adapt the Official Tag Duel Rules.
Note that these rules are from 2013, and thus they don't take the 2014 rule changes (specifically, the "first player doesn't get a Draw Phase" and the "each player can have a Field Spell" changes) into account. I'll note how you can change the rules to account for these.
An adapted version of those rules might be as follows:
Basic rules:
The single player on Team 1 (optionally) has a "double-size" side of the field, with 10 Monster Zones and 10 S/T Card Zones instead of the usual 5. In this case, duelist 1 follows standard 1v1 duel rules, apart from the increased field size.
Alternatively, they may choose to play with two decks, in which case the standard Official Tag Duel Rules (as detailed at the above link) can be used verbatim. In this case, duelist 1's right deck & field count as 1A, and their left deck & field count as 1B.
Each team starts with 16,000 Life Points; duelists 2A and 2B share their LP between them.
There can only be one Field Spell active at a time.
As mentioned above, this conflicts with the 2014 1v1 ruling that each player can control 1 Field Spell. If you want to use the new ruling, you can choose that 1) each team is allowed to control 1 Field Spell (in this case, if 2A has a Field Spell active, and 2B activates one, 2A's would be destroyed), or 2) each player is allowed to control a Field Spell. Since you're not playing an official duel, choose whichever of these options you prefer.
A team loses if they run out of Life Points, if they deck out (in team 2's case, if either 2A or 2B decks out), or if an opposing duelist achieves a special win condition (like "Final Countdown" or "Exodia the Forbidden One").
Note that special win conditions must be achieved by a duelist, not a team. If 2A has Exodia's limbs in their hand, and 2B has Exodia's head in theirs, team 2 doesn't win the duel.
Turns:
The first duelist who can attack is the one who goes fourth. (In the example below, this would be duelist 1, on their second turn.)
Similar to the Field Spell issue, the official Tag Duel rules don't appear to have been updated to account for turn 1 no longer having a Draw Phase. To account for this, the best decision is probably that the duelist who goes fourth is the first duelist allowed to conduct a Draw Phase, to match the rules on attacking.
If you don't want duelist 1 to have so many turns, then you could change the turn order as follows (assuming team 2 goes first):
If you do this, duelist 1 should get an advantage (such as double LP, or drawing 2 cards per turn) to compensate for only getting half as many turns as team 2.
Effects:
[Note that examples in this section are difficult to modify, due to these rules normally depending on the position where each player is sitting. For these rules, duelist 1 should probably be counted as sitting directly across from both 2A and 2B. If duelist 1 is double-decking so you can follow the official rules, then remember that their right-side deck/field/hand is 1A, and their left-side deck/field/hand is 1B.]
Other:
In case of SEGOC (multiple trigger or trigger-like effects activating or meeting their activation timing at the same time), then the order is:
For example, all three players have "Mermail Abysslinde" on the field, and the turn player activates "Dark Hole".
Answered by Justin Time - Reinstate Monica on October 29, 2021
The closest we have to official rules for Yu-Gi-Oh! with more than three players is Episode 122 of the original Yu-Gi-Oh! anime. It featured a four way free-for-all duel with the following rules (plus a rule involving the results of this duel determining seeds for the final four):
Each Duelist must play with no more than 40 cards in his Deck. Each Duelist can attack or target any of the other three, but may not attack until one full turn has been played.
The turn order is determined as follows: each player selects 1 monster from his Deck and removes it from play; the owner of the monster with the highest ATK goes first and the lowest ATK goes last. [All duelists had different ATK, so it was not explained what happens in a tie]
Throughout the duel, there were temporary alliances that were made and broken. The duel ended when the first player got to 0 Life Points and everybody was ranked for tournament seeds. In other words, the highest remaining Life Points was ranked first, with others being ranked in relation. Yugi and Joey initially teamed up, then then turned against each other when they realized it was advantageous to do so in order to get favorable tournament seeds. Again, there were no ties, so it was unclear what would have happened in that case.
I would suggest adding the following rules:
Example: Yugi chooses Kuriboh (300/200, Level 1). Bandit Keith chooses Machine King Prototype (1600/1500, Level 3). Odion chooses Dragon Zombie (1600/0, Level 3). Mako chooses Fire Kraken (1600/1500, Level 4). Yugi goes last since his monster had the lowest attack, but the three remaining duelists' monsters tie with 1600 ATK, so we need to go into tiebreakers, starting with comparing DEF. Mako and Bandit Keith both have DEF 1500 monsters, while Odion has a DEF 0 monster. Odion will go after the other two. Since there is still a tie, Level is compared. Mako's monster is a Level 4 monster, but Bandit Keith's is a Level 3, so Mako goes before Bandit Keith (since Odion is already out of the running, his monster's Level is not compared). Thus the order is Mako, Bandit Keith, Odion, Yugi.
If you don't want to have the strategic layer of selecting monsters, you could just have it where all players roll a die with the highest roll going first. The disadvantage to this is that players do not have the ability to strategically determine whether they want to go first, last, or in the middle.
Also, you can play to the last man standing if desired.
Answered by Thunderforge on October 29, 2021
Whenever I play with my friends using 3 or more players, everyone counts as their own player (this means not counting anyone as teams). Sometimes people do form temporary alliances for whatever reasons (for example, they both see someone as a threat and decide to work together against them). Everyone starts the duel with 8000 life points as normal and you just decide who goes first and what order everyone's turns go in. This can be decided in a variety of ways Some people I know, everyone looks at the bottom card and see who's card comes first in the alphabet while other friends prefer using dice rolls if they have dice handy. The way my friends and i do it is that a player is not allowed to attack anyone who has not gotten a chance to have a turn yet (meaning the last person has the advantage that they can attack anyone they find a threat first).
Essentially it is difficult to attack while avoiding anyone teaming up against you. As soon as one of them gets attacked, your brother and sister might see you as a threat and will team up against you in a form of an alliance until you're eliminated or too weak to continue fighting. Some effects, like dealing damage to a opponent, you choose which opponent you want to deal damage to, your brother or your sister, and no, both your opponents do not count as one since they're not actually a team, just working together temporarily. They count as multiple opponents that you attack and have to deal with separately.
Answered by Tyler Trinh on October 29, 2021
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