Board & Card Games Asked by Joe Zack on November 28, 2021
I’m a newcomer to the Warhammer 40K tabletop miniature game and I’m researching different armies, but I wasn’t sure if different Space Marine chapters were compatible.
For example, could I play an army consisting of Space Wolves, Blood Angels and “regular” Space Marines without raising any eyebrows in “normal” play?
As well as with some others...
Previously in second edition there were rules in each codex for who could ally with who, specifically mentioning which armies you were allowed to team up with. From what I can tell you could just add any unit you wanted to your force.
Come third edition, these rules had gone and been replaced with a system for using multiple force organization charts to field multiple armies. (Page 131 of the 3rd edition rule book)
Quoting from 'Using Allies in Warhammer 40,000' here is a view of space marine allies in previous editions:
Space Marines: Space Marines hold the "typical" Imperial view of other races: They are untrustworthy Heretics who should only be regarded as subjects for conquest. However, Space Marines also have a history of looking down their noses even at other military forces within the Imperium, regarding Imperial Guard and Ministorum forces as "only human". Even so, Space Marines will work with other Imperial forces, as all are fighting for the best interests of Mankind.
When circumstances dictate, Space Marines will sometimes fight alongside Eldar or Ork forces, especially in times of war against the Chaos forces. While it is degrading to the average Space Marine to fight alongside such heretical filth, it is sometimes necessary to do so in order to protect their Emperor.
There are however some caveats, quoting again:
Space Wolves and Dark Angels: These two Space Marine chapters do not work well with each other, as they have a long-standing feud going back to the days of their Primarchs. But this feud is always put aside in the face of a dangerous foe. However, it is not forgotten. Before battle, one Marine is picked from both chapters to act as a "champion", and these two champions fight a duel in memory of the duel between their two Primarchs, so many years ago.
Dark Angels/Black Templars: Dark Angels and Black Templars have always been extremely anti-alien, refusing to work with them even in the most dire of circumstances. Though most Space Marine chapters will ally themselves with alien forces if the needs dictate such an alliance, these two chapters will never work alongside any force that is not human.
(emphasis mine)
That covers some of the backstory of the armies, and some of the history from the hobby side.
With the new ally rules out in 6th edition you are able to combine two different spacemarine armies together, most of which are battle brothers or allies of convenience. There is, as I have linked, a look-up table or matrix to reference when pairing up allies. Also note that the minimum number of units needed to be fielded in a secondary army is far fewer than your primary, but there is room for your force to grow if you so wish.
See page 113 of the 6th edition rule book for details.
Of the other chapters space marine allies include:
Battle Brothers:
Allies of Convenience
I've linked them through to the articles about them on the WH40K Lexicanum.
Whilst I don't want to list every ally of the specialized space marine chapters, they mostly show the above pattern, baring Space Wolves and Dark Angels whom consider each other only Allies of Convenience.
This edition behaves much like the previous edition, except it has an updated matrix of Allies:
The biggest difference is that all units from the Armies of the Imperium are Battle Brothers
The most comprehensive guide I've found to the 8th edition allies is here.
In short you're free to make an army with any number of different component units, in free play. Competition play has more rules, as described in this other Goonhammer article.
This edition has a marked change to how allies work. Now armies now have Faction Keywords, and each detachment of your army must all have have the same 'Superfaction' keyword. Then to gain the benefits of a faction, the members of that detachment must be members of that faction:
These keywords, and adhering to the above Superfaction, faction and subfaction keywords give you access to more Command points allowing special actions during play.
The article is very well written, and goes in depth into how to form an army. Suffice to say, it's much more nuanced how to build an army with different allies than previous edition, but still possible.
So yes, now you can combine spacemarine armies.
Answered by Pureferret on November 28, 2021
You wouldn't be able to use rules that were army specific that came from different codex books, for instance, you can't use rules for the blood angels and also rules for the space wolves in the same army - however, you could just use them all as 'standard' marines and ignore special army specific rules.
We used to have a lot of new players in my old gaming group, that would mix and match armies purchased on ebay, etc., and slowly work themselves into an army of their own but using different units with different paint schemes to get rolling.
Answered by Cardboard Carnage on November 28, 2021
Unfortunately you are not allowed to mix-and-match with units from different Codices any which way. The different books are tuned somewhat to have different strengths and weaknesses. What's acceptable in 'normal' play is of course up to the people you play with! If it's something fun and flavourful, most people will probably allow it. If you pick and choose the best unit in each slot from each Codex, don't expect anyone will allow it.
However, as of the publication of the 6th edition rulebook in July 2012 an army may have an 'Ally Detachment' containing a limited number of selections from another codex. An army based on one the Space Marine Codex can include these others as allies, quoting part of Pureferret's answer:
Battle Brothers:
Allies of Convenience
Of course you can paint your models any way you like and have a mix of units from different 'Chapters' as long as the actual rules in use form a legal army.
Editing in content from comments: There has in the past been a ruling in the Grand Tournament FAQs that if you use an 'official' paint scheme, the army must use the corresponding Codex or the 'vanilla' Codex: Space Marines. e.g., no Red Marines with blood drops on their shoulders "counting-as" Black Templars. But red marines with blood drops counting as plain old vanilla codex marines are ok.
Answered by Affe on November 28, 2021
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