Blender Asked by João Pedro de Vecchi Ferruci on December 17, 2020
I add an object using addObject()
, but when I put a time to be alive, when the time ends, the object does not delete, it becomes transparent. See:
Why?
Script:
from bge import *
from mathutils import *
from random import randint
class Component(types.KX_PythonComponent):
args = {
"speed" : 0.1
}
def start(self, args):
self.speed = args["speed"]
scene = logic.getCurrentScene()
empty = scene.objects["Empty"]
for object in range(11):
torus = scene.addObject("Suzanne", empty, 33.0)
torus.worldPosition = [randint(-20, 20), randint(-20, 20), 1]
def update(self):
pass
I am using UPBGE 0.3.0.
[I speak portuguese, sorry for english mistakes]
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