Blender Asked by sodiumnitrate on August 29, 2020
I modified the UI panel simple template so that the coordinates of the vertices of the selected object will be listed:
class HelloWorldPanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Hello World Panel"
bl_idname = "OBJECT_PT_hello"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row()
row.label(text="Hello world!", icon='WORLD_DATA')
row = layout.row()
row.label(text="Active object is: " + obj.name)
row = layout.row()
row.prop(obj, "name")
row = layout.row()
row.operator("mesh.primitive_cube_add")
vNum = len(obj.data.vertices)
for i in range(vNum):
v = obj.data.vertices[i].co
layout.label("vertex " + str(i) + ": (%f %f %f)" % (v[0],v[1],v[2]))
This does print vertex coordinates in the panel:
However, the coordinates remain unchanged when I move the plane. How can I make the vertex coordinates update real-time?
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