Scaling (or rotation) object using two random points (helpers, vertexes for ex.)

Blender Asked by Vadim on November 27, 2020

The thing is there is an object. I wanna pick a first point anywhere on object to make it a pivot point for scale (or rotation), and pick another point (empty object or vertex of this object) which I will grab then, and by moving this second point in space the object will rotate and scale.
Some 3D-applications have this feature.

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Here’s another image with a task for better understading. For that task object should be rotated, positioned and scaled, while this points changes their destinations:

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One Answer

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You can set the pivot point to be the cursor or the active vertice in edit mode. You rotate normally R r double R tho, not grabbing from a specific point. But it should give a similar result

Answered by user110532 on November 27, 2020

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