Blender Asked by Brad Hamilton on December 4, 2021
I am in the process of creating the smoke simulation for a live action shot of an explosion coming out of a window.
I like the consistency and quality of the smoke except for the particles when they get further away from the blast. They are looking very light/wispy and have some grainy parts that makes is look uncanny.
My Smoke settings:
Domain Resolution: 128
High Res: 5
Subframe samples 50
Domain smoke thickness: 600
Smoke particle size: 0.1
400 particles released over 2 frames in a single burst
Initial velocity box checked and set to .2
Render Settings:
10 samples(Even when I go to 30 I still have this issue)
1.00 Clamp indirect
1.00 Clamp direct
0.001 Step Size
Max steps 1024
Does anyone know a way I can fix this? I am going for something like the result shown in the image below. Notice how it’s particles are dense enough to be a thick continuation of the original cloud of debris. They are not a mess of blur and wisps etc.
Thank you!
Have you tried animating the size of the smoke particle size to increase from 0.1 to say 2 or 3 over the first 20 frames? They will emit thicker smoke as they get further from the start point.
Answered by SteveG on December 4, 2021
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