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Part of my mesh is not affected by bones

Blender Asked on December 2, 2021

Working on Blender 2.83.3

Download my blender project here :
SWORD FIGHTER MODEL

I’m trying to rig a cartoon character just for fun. I’m comfortable with most blender features but this one : Rigging.
Most of my rig is working relatively well (still figuring things out by tries and errors). However here I tried everything to no avail.

I moved the arm. As you can see it works.

Here is my problem:

enter image description

As you can see I made a bone rotation. Everything moves but the eyes (pupils and black part of the eye.)

Everything looks correctly parented, and I joined every part of my mesh together.

I tried to make some bones really close to these parts, no result.
I tried to weight paint, without any result.

Are these meshes "too thin" to be affected? Should I "stick" the eyes to the body in some way? I don’t get it.

Thanks a lot for your time.
Arthur

2 Answers

Manually weight painting my mesh solved the problem!

Answered by Arthur on December 2, 2021

I believe from looking that they are separate meshes, in which case you must join them with Ctrl-J and then you should be able to weight paint it, if not you could separate the eyes and parent the separated object to a bone so that it rotates as if it were attached (but this would not morph the mesh like regular bones would).

Answered by Butnik on December 2, 2021

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