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Mesh deforms when parenting to the armature

Blender Asked on January 25, 2021

I was trying to make a character rig , I have done all the steps necessary except one , when I parented the armature to the mesh , the mesh went haywire.

This is an image before parenting :-

enter image description here

And this is an image after parenting:-

enter image description here

file –

One Answer

9 out of 10 times, rigging problems are caused by problems in scaling. make sure that figure feet are at world center and the armature fits in it. Before you autorig, apply scale(and other transforms) to the mesh and apply scale (and transforms) to the bone system

Correct answer by user219279 on January 25, 2021

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