Blender Asked by antonioni on December 21, 2021
Just re-learning and created a low poly scene to render. For some reason, it is coming out pretty warped and deformed. My books array not appearing correctly. Tv screen is half showing. wall and lighting seems really bad. and the blinds too.
I am on a 2017 macbook pro with Radeon Pro 560 4 GB & Intel HD Graphics 630 1536 MB. It has a quad core as well..
Here is the image:
Here is the project file:
https://drive.google.com/file/d/1-lSe9MND1Tl0ez3lgN-F91UytQ8HBnHY/view?usp=sharing
You have a Subdivision Surface Modifier attached to your room, with the number of subdivisions set to 0 for the preview, but 2 for the render. If you want the render to be the same as the preview, turn down the number of subdivisions for the render. However, if 0 subdivisions is what you like the look of, you might not need the modifier at all, or if you still need the "floor" subdivided, consider using "Simple", as opposed to "Catmull-Clark".
Answered by Christopher Bennett on December 21, 2021
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