Blender Asked on November 17, 2021
I would like to automate the process of modifying a .fbx file but I’m not quite sure why my code isn’t working. All I’m doing is importing a .fbx file, separating the mesh by "Loose Parts", and then exporting it back out. Any thoughts?
import bpy
bpy.ops.import_scene.fbx(filepath="C:/Users/'user'/Downloads/Futuristic_ghetto_building/Futuristic ghetto building_one_Mesh_fbx.fbx")
bpy.ops.object.select_all(action='DESELECT')
buildings = bpy.data.objects['Plane']
buildings.select = True
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.separate(type='LOOSE')
Note: The code isn’t exporting anything right now for testing purposes
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