Blender Asked by Sebi on February 14, 2021
I’m trying to reproduce tank wheels ("ITALIERI" (LEAST PERSPECTIVE)):
But there are too many vertexes and merging can lead to ngons.
Edit:
Second file:
Edit #2:
Made some progress with the topology; overlapping faces/edges as described here:
but there are still highlighted faces that seem separated from the mesh (on the tip of the spokes).
Edit #3:
If there are two or more overlapping faces with the same normals the resulting face appears "brighter".
Your topology is a bit messy, to quickly fix it you can:
Edit:
Your topology is still bad, your faces are overlapping, etc:
Once you'll be good, you can extrude, use the LoopTools to make sure that you have nice circles, bevel the angle so that it will sharp when you'll have the Subdivision Surface modifier, etc...:
Also you may need to keep only 1/11 of your object again and use the same Array modifier around an object, it allows you to work precisely on a portion of the object without having to repeat the operations all around.
Correct answer by moonboots on February 14, 2021
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