I want to make water drip from clothes in a Lens Studio AR filter.
I am trying to make animated assets in Blender first. I have uploaded an fbx file with my digitally prototyped garment meshes into Blender. From there, I am a bit lost!
I tried this: Select Mesh. Particle Properties tab > add emitter. Physics Properties tab> Fluid, Type: Flow, Flow Type: Liquid
I am getting these very large particles and it doesn’t look like water! I am going more for something like this but from a dress.
It would be great to know all the steps up to baking and rendering and saving what I think is a looped animation.
My project is about changing physical states in fashion, so I’m trying to get my dress to turn from solid to liquid, or solid to gas.
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