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How I manually fix my grass mesh normals so all textures are visible?

Blender Asked by CHED on December 4, 2021

have been exporting models from blender to the hammer editor recently and have come across a problem with this particular grass model:

enter image description here

Some of the grass wasn’t visible in the editor I was exporting it to and I looked in the face orientation view to find that most of the inside of the model was red, meaning it wouldn’t be visible once exported.

enter image description here

I then tried to recalculate my normals outside in edit mode. This was the fix I did before when I had texturing problems, but with this mesh, little to no change is seen when I do it.

Before:

enter image description here

After:

enter image description here

I also tried recalculating inside but it gave me the same problem with the texture but now on the inside instead:

enter image description here

I asked in a chat about this and people said I need manually change my normals. How would I do this so both sides are visible? When I select a face, it selects both sides i.e the red and blue side. Will this be a problem when I’m changing them?

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