Blender Asked by Franc Pujolar on December 9, 2021
I’ve been stuck for quite a while, it just looks wrong you can surely tell. I’m kinda new to blender, here’s a picture:
Q: How can I improve the glass shader?
Just use the principled shader, set the transmission to 1, roughness and transmission roughness to 0 and make the base color pure white
Answered by EANIIX on December 9, 2021
Use this node setup to get realistic glass shader in cycles...
If you add in just a glass shader, blender will try to calculate all the caustics which in turn will fill you scene with a lot of noise.The node setup I have mentioned will fake the object as a transparent yet shining surface..
Answered by Nxdhin2005 on December 9, 2021
You can have a basic glass material if you mix these 3 nodes: Glass, Glossy and Transparent. For example this seems to work fine:
Answered by moonboots on December 9, 2021
You can select the mesh of the glass and give it a Glass BSDF material. Changing the roughness value in the properties should give you the amount of transparency you want.
No Nodes Necessary.
Answered by mwolfe 11 on December 9, 2021
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