Blender Asked by Suirad on February 13, 2021
i’am currently having a problem with my rig. It doesn’t wanna seem to blend like a normal leg would. I noticed this problem after I added the Inverse Kinematics. Here are some pictures.
Add a bone out in front of the knee and set it as the pole target for the IK constraint.
The bones affected by IK will point towards the pole target as best they can.
Answered by sambler on February 13, 2021
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