Blender Asked by Sergey Kritskiy on July 29, 2020
Here’s a result of Normal pass in Eevee:
Faces with normals in -1..0
range are rendered black. Is it possible to remap this range to 0..1
using Compositor? Here’s the desired result made with a material:
I tried to render Normals pass in 32b .exr
but it seems that there’s no information about these normals in there.
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