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Eevee Normal pass: remap negative values

Blender Asked by Sergey Kritskiy on July 29, 2020

Here’s a result of Normal pass in Eevee:

enter image description here

Faces with normals in -1..0 range are rendered black. Is it possible to remap this range to 0..1 using Compositor? Here’s the desired result made with a material:

enter image description here

I tried to render Normals pass in 32b .exr but it seems that there’s no information about these normals in there.

One Answer

The image below gives a node set up that you could use in the compositor. It splits up the normal into its rgba values, takes the absolute value of each component (using the Math node with the "Absolute" setting), and then recombines them.

Compositor Nodes

Correct answer by ElliotThomas on July 29, 2020

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