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Blender model deformation when moving with bone

Blender Asked by dgraham3532 on December 4, 2020

I am a noob at Blender and I am beginning to learn the basics… I am attempting to rig a halo spartan for animation, and when I try and pair the helmet to the rig (rig I got online), and when I go to rotate/interact with the head bone, the Helmet deforms and the mesh gets twisted and weird… I have no idea how to fix this, I’ve looked everything up related to this issue but no luck… here are some screen shots and the file which I am working on… Any help is GREATLY appreciated!(I haven’t rigged the visor yet)

EDIT: also the helmet has an internal head structure to it and when I move the head model with a bone(i.e rotating the head bone it or moving the rig), the inner mesh drifts and clips through the helmet model… how can I eliminate the mesh from drifting? thanks

EDIT: I have uploaded a new edit of the file which includes the model’s bones that come with the model if that helps

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FILE HERE: https://drive.google.com/file/d/1pfldMmA9ICe0En3kVihqZ727_TIbnW5j/view?usp=sharing

One Answer

Don't parent With Automatic Weight, because it will give influence to several bones and your helmet will bend, instead parent to > Bone: Select the helmet, shift select the armature, then switch the armature to Pose mode, you'll see that the helmet is still selected, and press ctrlP > Bone. Parent With Automatic Weight is good for organic objects, but for machines, robots, etc, use a direct parent to bone.

Answered by moonboots on December 4, 2020

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