Blender Asked by Jimbo on January 20, 2021
My model is made up of a few other models I made before, I combined them using Ctrl + J, in Blender it tells me I have 1 Material, but once I import it into Unity It gives me extra Materials from those models I joined together.
How do I keep it as 1 Material when I import it into Unity?
Without files hard to say for sure, but my guess would be that this is because of blender's way of storing a set of polygon texture references separate from materials and in some cases also exporting that. This happens usually when you select texture in uv view while having faces selected; blender links the texture to only selected faces.
There's (at least) two ways to fix this:
Answered by Rawcal on January 20, 2021
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