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2.8 Animation stops when copying keyframes in dopesheet

Blender Asked by Nathan Never on December 21, 2021

I have been searching and i’ve found posts that touch on this issue but one that quite covered a solution.

I’ve got this fish and it has been animated and I am trying to copy the keyframes so that i can continually loop the animation of the fish.

I have gone into the NLA and unpinned the actions in there (as recommended in another post I found) but even still, whenever I copy and paste the keyframes the animation doesn’t continue.

This image, you can see the un highlighted key frames, then in yellow is all of the keyframes I have copy and pasted – but as I play through, the animation only happens in the beginning (unhighlighted keyframes).

Any and all help would be greatly appreciated.

Thanks in advance.

I’m in Blender 2.8 on a standard 2016 Mac pro 15 inch.

enter image description here

One Answer

Thank you for posting your question so clearly. 1. Go to GRAPH editor. Select all your keyframes. Then, SHIFT+E (for extrapolation options) > CYCLES. Your animation will last as long as you have animation timeline set end frames.

enter image description here

Thank you for your consideration to vote me up (click on the checkmark besides this post) as the answer.

BFCT_Schiller

Answered by Pierre Schiller on December 21, 2021

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