Arqade Asked by BigStuuu on June 29, 2021
So, today the Demolitionist appeared, and night has now fallen, but instead of going to the cosy NPC friendly house I had ready for him, he seems to constantly wander between my house and the guide’s house (which actually has an empty floor that he could move into anyways).
See this picture for detail:
As you can see, the demolitionist seems torn between my humble abode (circled in red), and the house of the guide, who has a free floor anyway (circled in blue). He won’t settle anywhere, not in the empty floor in the guides house, or the lovely house I had build in anticipation of his arrival thats off screen to the right.
The noise of him constantly shutting and opening the doors is driving me insane, and the dark thoughts of going on a quest to find lava and commit demolistionisticide are growing even stronger with every second.
In end up the demolitionist moved into the house I expected, it just seemed to be taking longer than usual.
So I can confirm that the above setup does in fact work.
Correct answer by BigStuuu on June 29, 2021
If your demolitionist has claimed a room offscreen, you may need to go far enough away that he teleports 'home'. He's not going anywhere because he can't reach his house in the first place.
Answered by Raven Dreamer on June 29, 2021
Kill demolitionist with lava. Then he will respawn after some time. And maybe he will choose more desirable place :-)
When NPC begin to live in house not suited for him, I kill NPC and destroy chair and table. And in next time NPC chooses another house :-) After that I place taken off object on their place.
P.S. Magma is a solution for every problem :-)
Answered by George Gaál on June 29, 2021
magma or get a voodoo doll. which allows you to kill NPC's.. gained by killing a voodoo daemon
Answered by Philby Dee on June 29, 2021
If you've already set the NPC's flag to the house you made, when night falls, try to avoid having the NPC and its designated house on the screen.
Answered by neko mimi on June 29, 2021
For me, the issue was the middle of the room was too dark, so I just added more torches.
For some reason, It will say that its suitable instead of saying it needs light source.
Answered by Mariorock565 on June 29, 2021
If you are trying to get the demolisionist to move into a house which is on an upper floor, I find the easiest thing to do is to build a wooden PLATFORM staircase up to his room. You can make this go as high as you want. You will need a background wall too by the way. If he simply won't move into any house, lower floor or upper floor then the room either isn't valid (in which case you will need to make sure all the walls are filled in, there is a table, chair and torch. You can check if a room is valid by checking in the housing menu) or he legit can't reach his house, in this case you will have to make it easy for him to reach.
Answered by If_pandas_could_game on June 29, 2021
you can go to your inventory and click the pixelated picture of a house and click an N.P.C, then click on the house you want him or her to go to, but before doing that, build another home for the N.P.C who's living in the house and move them to that empty house if there is one living there. If not, make sure that everything that is needed for a house to be a real house, here's what you need: 1.A Door 2.A Table 3.A Chair (or two) 4.And a Light source. (Like a Torch or a chandler, or a lamp)
Answered by Eric Lowe on June 29, 2021
NPCs can't jump more then 3 blocks and don't know how to use platforms/ropes (they can use platforms if they are converted to stairs)! The second floor of the guide house (blue) is more then 3 blocks high from the ground! He will be automatic teleported to the house on the next night.
Answered by vitor on June 29, 2021
Houses cannot contain platforms for floors, making it an invalid house. Also, there cannot be holes in the walls or floor. A door cannot be placed on platforms, either. Put a door on the right the platforms to make it a valid house.
Answered by William S. on June 29, 2021
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