TransWikia.com

Why does frame rate matter for speedruns in games with in-game timers?

Arqade Asked on August 27, 2021

Watching this video from Karl Jobst, he mentions that the speedruns of several Doom ports must take into account the game’s poor frame rate. I know the 007 Goldeneye speedrun on the N64 also involves keeping the frame rate as high as possible. I assume many other games have similar problems.

But I don’t understand why frame rate matters in these two games, because they use in-game timers for their timing. I would think if the frame rate dipped, it would slow the timer down just as much. What’s going on here?

One Answer

I would think if the frame rate dipped, it would slow the timer down just as much.

That's where you're mistaken. The in-game timer isn't a frame counter, it's a timer. Either it's driven by a timer interrupt triggered by some clock in the system (probably divided down from the same clock that runs the CPU), or it's driven by a vblank interrupt that triggers at the display framerate (which is generally a fixed commodity on consoles). Either way, it's mostly independent of what the rest of the code is doing. If the game engine fails to deliver a frame on time, it results in a gameplay slowdown, but it doesn't result in less time being counted.

Of course not all games operate this way, but the ones in question do, and it's a common enough approach.

Correct answer by hobbs on August 27, 2021

Add your own answers!

Ask a Question

Get help from others!

© 2024 TransWikia.com. All rights reserved. Sites we Love: PCI Database, UKBizDB, Menu Kuliner, Sharing RPP