Arqade Asked on October 11, 2020
Could someone please explain how Attack and Defence affect Monster Stats and how Spellpower affects Spells?
Every creature has a base Attack / Defense score.
When combat starts, your creatures get a bonus to Attack / Defense equal to your Hero's Attack / Defense scores.
If a creature's combined attack is greater than their target's defense, they take an additional 5% damage per point of difference, up to a cap of +300% damage (when attack is 60 greater than defense)
Conversely, if a creature's combined attack is less than their target's defense, they deal 2.5% less damage, down to 70% (when defense is 12 greater than attack).
Spellpower's exact effect varies depending on the spell. For instance, Magic Arrow does (10 * spell power) + 10 damage.
Haste has a constant effect and lasts Spell Power turns in duration.
Correct answer by Raven Dreamer on October 11, 2020
For spell power, here's a list of spells and how Power affects them.
The number of turns these spells last in battle is equal to Power
These spells do damage based on Power with a multiplier ranging from 5 to 75. The additional numbers indicate the effect of Basic/Advanced/Expert Magic in that area (Air, Fire, Earth, or Water).
These spells use Power to determine how many health points of creatures are hypnotized, healed, or resurrected/reanimated.
For this spell, Power determines how far away on the map from the character the spell can function.
The number of elementals summoned is based on Power and the level of magic (Basic/Advanced/Expert) for that type.
Power is not used to compute the effect of these spells.
The source of this info is these pages:
Answered by Kyralessa on October 11, 2020
About defense reduction in accepted answer: 70% is delta (coefficient 0.3), so defense-attack limit is 28 (not 12). If hero has offense / armor - it becomes more complicated: coefficients 1.1/1.2/1.3 for offender-damage (direct melee, not retaliation) and 0.95/0.90/0.85 armourer-received-damage (for basic/advanced/expert level).
For precise formula one sould also count offense/armor specialists (crack,gundula / tazar,neela,mephala). Same for archery, ballista, spells, specialists for them (and for creatures: galthran/shakti etc.), creature capabilities (there is champion's bonus, but not vs alebards; angels produce 50% more damage against devils etc.).
Unfortunatly on mightandmagic.wikia.com formula is incorrect (e.g. attack/deffense should be separated), more correct manual on russian-funsite: section "combat", search by "D(bas)" (maybe google-traslate could give comprehensable result).
Since game is somewhat popular there is also: damage-calculator. One could always check VCMI sources, but i'm not sure if it's 100% correspondce to homm3 system.
Answered by user3129140 on October 11, 2020
I have just created damage simulator for calculation, enjoy: HOMM3 Damage Simulator
Answered by user225853 on October 11, 2020
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