Arqade Asked on January 5, 2021
I make minigames, let’s use the example skywars for right now.
I normally recreate the maps (replace broken blocks, destroy placed blocks) with about 20 /clone
commands.
I have also been looking at if structure blocks would be faster, since upon map generation you have to wait through 10-20 seconds of 1 FPS until the map is done and you would be teleported.
Are structure blocks or clone
better, or is there another method?
After some testing, I have found that cloning a few structure blocks, activating them, then clearing them is so much faster than the /clone
command entirely. The time taken goes from like 30 seconds to 2 seconds and minimal lag.
Correct answer by Penguin on January 5, 2021
When the "region" you like to replicate can be an entiry 1024x1024 Blocks Area, you could simple backup the matching *.mca
from your region
folder.
Keep in mind region files are separated for each dimension:
region
= overworldDIM1
= netherDIM-1
= VoidAnother way could be to create a .mcfunction
file with all your cloning commands, than you must only run run ONE command to activate your function with /function your_function
.
Read how to use function files at https://minecraft.gamepedia.com/Function_(Java_Edition)
Answered by Radon8472 on January 5, 2021
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