Arqade Asked on August 5, 2021
In Overwatch, there are several ways to buff the damage dealt by a hero: the alternate fire of Mercy’s Caduceus Staff, Ana’s Nano Boost, and Orisa’s Supercharger.
Are they all governed by the same rules? What can they affect, or not affect?
This question exists to have a single reference point for the many, many questions that have been asked, instead of having to update each answer individually when game mechanics change
All damage buffs work in the same way, affecting the vast majority of weapons and damaging abilities in the game with only a few exceptions.
The power boost is variable, with Mercy boosting damage by 30%, while Ana and Orisa boost damage by 50%.
The only damage sources that cannot be boosted are:
For completion's sake, here's a list of interactions that might not be intuitive at first glance:
Correct answer by Wrigglenite on August 5, 2021
There are a few rules for damage boosting abilities.
Here is a list of which abilities can and cannot be damage buffed.
1Applied on-fire for hitscan abilities, on-hit for projectiles. Based on Genji's damage buffs. Buffs cannot be stacked with multiple reflects.
2Killing shots can be made before red circles finish locking on.
3Ana's sleep dart does 5 points of damage.
4Beam must be on mechless D.Va to boost explosion damage. See Is D.Va's ultimate affected by Mercy's damage boost?.
5Reinhardt's Earthshatter is not technically a projectile ability, but takes a small amount of time to travel
Answered by Stevoisiak on August 5, 2021
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