Arqade Asked on July 5, 2021
What determines the initial damage multiplier when starting a Chain Attack in Xenoblade Chronicles 2? I’ve seen it range anywhere from 300% to 500%.
I know the multiplier can be increased mid-chain attack with elemental bursts, but what determines that initial base damage bonus?
There are many things that affect the base damage modifier for Chain Attacks, and this GameFaqs guide breaks it all down.
When starting a Chain Attack, the absolute base modifier is a static percentage according to your difficulty settings. For most difficulties, the base modifier is 300% except for Bringer of Chaos where the base modifier is reduced to 150%1.
The base modifier can further be increased by unlocking affinity nodes for Rex and Morag. In Rex's standard affinity chart, unlocking the Tier 3 "Ultimate Relay" will increase the base modifier by 50%. Morag's "Golden Opportunity" can only be unlocked in the Tier 3 Hidden Affinity during a New Game+. By using these two characters with their unlocked affinities, the base modifier can be increased to 400% (250% in BoC).
An accessory that also affects the base modifier is the Burst Symbol. The Burst Symbol can increase the base modifier by 100%, 150%, and 200% for the common, rare, and legendary versions respectively. By equipping a legendary version to each driver, this will effectively increase the base modifier by an additional 600%.
Finally, which the guide I linked mentions it is unclear how it is calculated, performing various tasks such as combat arts, special attacks, and general damage output will further increase the damage modifier.
1 According to the Wiki, there is a bug that will reduce the base modifier from 150% to 100% after performing any Cancel attack. It does not say one way or another if this bug has been resolved.
Answered by Wondercricket on July 5, 2021
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