Arqade Asked by user3735278 on November 4, 2020
So, it is my understanding that while most of the ports of Sonic the Hedgehog 1991 are straight ports, there are a few officially-released versions of the game out there with gameplay differences. Here are the different "versions" of the game that I know of:
So, my question are thus:
There were three official regional versions of Sonic the Hedgehog; REV00, REV01 and REVXB.
The original sonic was released for the Sega Genesis, in 1991. Sega identified the need for a company mascot, much like Nintendo have Mario. They were very successful - Sonic the Hedgehog was a hit success, and spawned many sequels and spinoffs. Sonic the Hedgehog was bundled with the Sega Genesis. The console was originally bundled with Altered Beast, and any player who had already purchased the console could request a copy of Sonic, for free.
A revision of the game was released for the Japanese and Korean market, with quite a few changes. I went to sonicretro.org for a list.
This revision was actually an official ROM hack. In this revision, spike damage was changed, to behave like it does in the newer titles.
The game is also packaged in many other games, sometimes as an unlockable.
It was also directly ported several times, including to the
Ports may include changes relative to the console they are ported on. The biggest difference would be the controls. Some of the newer versions also included the addition of achievements.
Sonic was re-released, in 8bit, to accomodate the Sega Master System, and the Game Gear. Sonicretro.org lists no revisions, though the game did differ slightly on the game gear, to accommodate the platform.
Levels were simpler, and had alternate themes, although the main objective of the game remained the same. It featured a different sound track, adapted from the original. If Sonic took damage rings were immediately lost, without giving the player a chance to recollect them. The Sega Master System version also contained no Sega splash screen, as this was provided by the console, on startup.
Sonic the Hedgehog was ported to the Game Boy Advance in celebration of its 15 year anniversary. It included the addition of new features, including the ability to save, and access to the level select without a code. It also included a new game mode, 'Anniversary Mode', where you could use the Spin Dash move from Sonic the Hedgehog 2. The view was slightly zoomed in, to accommodate the different screen resolution. It was poorly received, with claims of low frame rate, and poor game play preservation.
A new revision was released, although silently. This version was later ported to Wii and DS, and packed as an easter egg, in the games Sonic Adventure DX: Director's Cut and Sonic Mega Collection Plus.
There were a few changes, which I have sourced from tcrf.net.
Sonic the Hedgehog was remastered, using the Retro Engine, for release on iOS and Google Play. It replaced the ports that were previously available. Additions included a widescreen graphic, the inclusion of the Spin Dash ability, a time attack mode, and the ability to play as Tails or Knuckles.
Correct answer by user106385 on November 4, 2020
user106385 gave a quite complete answer.
I would add a point that I found very important for all games based on reflexes (so most of all):
Due to the 50Hz refresh rate of the PAL/Secam format in Europe, games played with European Megadrives and TVs run a bit slower than the 60Hz of NTSC format.
Particularly striking is how the music sounds different (not to speak about how the gameplay feels different).
Here is a video showing the differences:
And one explaining this difference more in details:
Answered by wip on November 4, 2020
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