Arqade Asked on March 11, 2021
While answering this question I discussed the meaning of any% in the speedrunning community, which simply refers to completing the game as quickly as possible while being permitted to ignore side-content. Similarly, there is a 100% speedrun category where the player must complete all content available in the game as quickly as they can.
I thought these two types of speedruns were the only categories in the community, but a user in the comments mentioned low% or 0% speedruns where players avoid any upgrades in the game, if available.
Are there any other common categories for speedruns apart from any%, 100%, or low%?
It varies wildly by game. Each game's speedrunning community will come up with categories that make the most sense for their game and the available glitches.
In general though, the most common categories are going to be any%, 100%, low%, and glitchless, but even these are not always present: for example, Super Mario 64 breaks from this and uses 0 star, 1 star, 16 star, 70 star, and 120 star as its primary categories.
It's also common to use category names that name a particular glitch, such as no wrong warp, no out of bounds, or no arbitrary code execution. And sometimes, you might also see a category called "no major glitches" which means that a handful of particular glitches defined in the rules are banned, but anything else is allowed. Obviously though, these will depend on the game.
For some other games, this framework doesn't work at all like with Old School Runescape, which instead lists very specific goals like "free-to-play ironman champion's guild" as speedrun categories.
Correct answer by Unionhawk on March 11, 2021
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