Arqade Asked by Blenderman on May 6, 2021
Is there any way to run a command automatically when a player joins the server? I need to do this without the use of a Bukkit plugin. I think it’s possible with MCP but I want to know how!
First, create a scoreboard objective of type "stat.leaveGame":
/scoreboard objectives add quits stat.leaveGame
Next, put this commands into a always active repeating command block:
/execute as @a[scores={quits=1..}] at @s run <COMMAND TO RUN>
And in a chain command block in the direction that the first command block points to:
/scoreboard players set @a[scores={quits=1..}] quits 0
The command you put in the place of <COMMAND TO RUN>
will now run every time a player rejoins the game.
Answered by SirBenet on May 6, 2021
The previous answer is good if you want it to run the command every time they join. (i see an exploit if its a good item)
If you only want it to run the command the first time they join, try this:
Run this in the chat:
/scoreboard objectives add joined dummy
In command blocks on a fill clock:
/scoreboard players add @a joined 0
/execute @a[score_joined=0] ~ ~ ~ [command you want to run]
And finally, this command in a command block powered by a comparator signal from the execute command
/scoreboard players set @a[score_joined=0] joined 1
And this will make sure that the command only runs the first time a player joins the server.
Answered by Xaith_Xyne on May 6, 2021
It's very simple. Using functions it'd look like:
Repeating command block:
execute as @a[tag=!Joined] run function1
function1
:
<insert commands>
tag @s add Joined
Repeating, always active:
execute as @a[tag=!Joined] run <inert command you want to run>
Chain, conditional:
<commands>
Chain, conditional
execute as @a[tag=!Joined] run tag @s add Joined
Answered by SheepCommander on May 6, 2021
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