Arqade Asked on August 27, 2021
I’m interested to see if it is possible to tune a world to generate an embark site which supports all or as many as possible above-ground crops. This means it should at least have biomes that are (in order of importance):
Most other plants aren’t as picky: reading the wiki: with just a temperate and tropical biome of any kind, all plants but these 15 should be satisfied.
What would be the best way to configure advanced world generation parameters to get a world with a varied enough patchwork of biomes near the temperate/tropical transition to make such a thing probable to occur?
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