Arqade Asked by showerinacan on June 15, 2021
Falling blocks with the motion tag don’t actually travel infinitely. I tried using a repeating command block to keep setting the motion to [1.0,0.0,0.0], but the falling block’s movement ended up being choppy as if it was being teleported.
Try This Command:
/summon fireball ~ ~ ~ {ExplosionPower:0,direction:[1.0,0.0,0.0],power:[1.0,0.0,0.0],Passengers:[{id:"minecraft:falling_block",BlockState:{Name:"minecraft:sand"},Time:1}],Item:{id:"minecraft:sand",Count:1b}}
It summons a falling block riding a fireball which travels infinitely (I think) It won't look just like a block but you can adjust the item for the fireball and the block for the falling block. You can adjust the power and direction tag for movement.
Made using: https://mcstacker.net/
Idea two:
/summon falling_block ~ ~ ~ {NoGravity:1b,Time:1,Motion:[1.0,0.0,0.0]}
No Gravity tag should prevent gravity effects from being used. Which could have been stopping the block?
Giant Idea:
/summon giant ~ ~ ~ {NoGravity:1b,Silent:1b,Invulnerable:1b,NoAI:1b,Tags:["TPme"],ArmorItems:[{},{},{},{id:"minecraft:sand",Count:1b}],ActiveEffects:[{Id:14b,Amplifier:1b,Duration:999999}]}
or
/summon armor_stand ~ ~ ~ {NoGravity:1b,Silent:1b,Invisible:1b,Tags:["TPme"],DisabledSlots:4144959,ArmorItems:[{},{},{},{id:"minecraft:sand",Count:1b}]}
Repeat:
/execute as @e[tag=TPme] at @s run tp @s ~0.1 ~ ~
Answered by DragonFire7z on June 15, 2021
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