Arqade Asked by iuxa on April 14, 2021
I’ve been playing around with creating a Minecraft Texture Pack, but when I put the items into the game there is ghosting around the edges. I’ve looked around, but the only answers I can find are to make a hard edge, which I already have.
Here is a screen shot of the problem, using a bow for example:
Here is the bow image, which is a 256 x 256 PNG:
The issue that you are running into here is that, no you have not made the edge "hard". As you can see in this first picture, there is a small amount of anti-aliasing around the edges of your image (I've added the grey background for contrast):
In order to avoid this problem, you'll need to manually go over each edge in any texture that is having this problem, and remove all of the 'grey' area.
The specific effect that causes this is due to the way Minecraft colors any items that are 1px thick. All it does is sample the color on the pixel that is on the 'edge' of the model, and applies that color to the 'thickness' portion. Therefore, if the pixel on the edge is at all transparent, then the 'thickness' portion will be transparent too, resulting in 'ghosting'.
Here's another look at the same image, but with a blue background:
And then here is a very close up picture of your image, but with the background transparent.
As you can see, the edges have a bit of transparency, which is probably due to whatever program you used to create the image having some sort of anti-aliasing effect on the brush.
Fixes
I wish you good luck on your texture pack! Hope this helps.
Answered by Despato on April 14, 2021
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