Arqade Asked on April 16, 2021
Upon sorting some of my games into categories on Steam I realised I had the original Quake in my Steam library (bought as part of a Steam sale pack no doubt), and decided to give it a go.
Unfortunately there is something about Quake’s bobbing/camera movement which makes me motion sick. I can’t stand to play it for more than 5 minutes at a time before I need to take a break. This is a weird phenomenon for me, as I can play every other game fine without feeling this violently ill, including every other FPS I’ve come across. Even E.T. doesn’t make me feel this ill.
Needless to say I’ve done some research and most people online point their fingers at the camera sway and the weapon movement.
Is there a way to change or otherwise disable or dial down the camera sway/weapon movement? Perhaps a configuration setting/file or even a mod that does this?
Note I’m primarily concerned with the Steam version (mentioned just in case it’s any different from other versions out there).
This are the console commands you're looking for I guess.
cl_bob
is "0.02" ["0.02"] view bobbing amountcl_bobcycle
is "0.6" ["0.6"] view bobbing speedcl_bobmodel
is "1" ["1"] enables gun bobbingcl_bobmodel_side
is "0.15" ["0.15"] gun bobbing sideways sway amountcl_bobmodel_speed
is "7" ["7"] gun bobbing speedcl_bobmodel_up
is "0.06" ["0.06"] gun bobbing upward movement amountcl_bobup
is "0.5" ["0.5"] view bobbing adjustment that makes the up or down swing of the bob last longer
So happy fraggin'.
Correct answer by Nitro.de on April 16, 2021
To add to the existing answer, the following commands disable the screen-tilting effect which is used when the player takes damage:
v_kickpitch 0
v_kickroll 0
v_kicktime 0
v_kickpitch
Type: Register
Default: 0.6
Description: The distance that the screen should move up or down when the player is shot.
v_kickroll
Type: Register
Default: 0.6
Description: The distance that the screen should roll clockwise or counter clockwise when the player is shot.
v_kicktime
Type: Register
Default: 0.5
Description: The amount of time that the screen should remain tiled after the player has been shot.
Answered by user598527 on April 16, 2021
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