Arqade Asked on June 8, 2021
The options menu doesn’t support rebinding weapons (beyond "next"/"previous", 1–9 keys by default), but console can be used for remapping, following the syntax:
bind <key> "impulse <#>"
1 - axe
2 - shotgun
3 - super shotgun
4 - nailgun
5 - super nailgun
6 - grenade launcher
7 - rocket launcher
8 - thunderbolt
For instance, bind e "impulse 7"
to map the rocket launcher to the E key, and bind MOUSE4 "impulse 3"
to bind the super shotgun to one of the mouse side buttons.
I assume that alias has to be used, as with the Quake-derived Source engine. Personally I’d for example find having access to both shotguns with one key as convenient.
As an example, this set of commands toggles between the two shotguns with the Q key:
alias select-shotgun "impulse 3; bind q select-super-shotgun"
alias select-super-shotgun "impulse 2; bind q select-shotgun"
bind q select-shotgun
select-shotgun
and select-super-shotgun
are arbitrary aliases — feel free to rename each to anything you desire, but avoid spaces and special characters (?). Input the lines one-by-one to the in-game console (may not be saved) or add to autoexec.cfg
in your Quake folder.
You can use any other weapons by editing the impulse <number>
part (see the question for syntax) and rebind by replacing the q
keys in the example.
Should be compatible with the original game and more "vanilla-like" source ports such as Quakespasm and the reworked fork Quakespasm-Spiked.
Answered by user598527 on June 8, 2021
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