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How often do mysterious wanderers give loot back?

Arqade Asked on June 22, 2021

Sometimes, a mysterious wanderer arrives and asks for wood or fur. They say if you give them (100 or 500), they will come back with more. How often is that statement true? The builder isn’t sure that they can be trusted.

One Answer

Taken from the wiki:

The Mysterious Wanderer: Wood

A mysterious wanderer arrives with a cart. He asks for wood and promises to come back with more. The player can choose to ignore them, give 100 wood for a 50% chance of receiving 300 wood in 1 minute, or give 500 wood for a 30% chance of receiving 1500 wood in 1 minute.

The Mysterious Wanderer: Fur

A mysterious wanderer arrives with a cart. She asks for fur and promises to come back with more. The player can choose to ignore them, give 100 fur for a 50% chance of receiving 300 fur in 1 minute, or give 500 fur for a 30% chance of receiving 1500 fur in 1 minute.

Excerpt from the code on github:

Room Events code:

We can see from the code that

  • giving 100 wood/fur has 50% chance to return 300.

  • giving 500 wood/fur has 30% chance to return 1500.

Here is relevant code:

{ /* Mysterious Wanderer  --  wood gambling */
    title: _('The Mysterious Wanderer'),
    isAvailable: function() {
        return Engine.activeModule == Room && $SM.get('stores.wood');
    },
    scenes: {
        start: {
            text: [
                _('a wanderer arrives with an empty cart. says if he leaves with wood, he'll be back with more.'),
                _("builder's not sure he's to be trusted.")
            ],
            notification: _('a mysterious wanderer arrives'),
            blink: true,
            buttons: {
                '100wood': {
                    text: _('give 100'),
                    cost: {wood: 100},
                    nextScene: { 1: '100wood'}
                },
                '500wood': {
                    text: _('give 500'),
                    cost: {wood: 500},
                    nextScene: { 1: '500wood' }
                },
                'deny': {
                    text: _('turn him away'),
                    nextScene: 'end'
                }
            }
        },
        '100wood': {
            text: [
                _('the wanderer leaves, cart loaded with wood')
            ],
            onLoad: function() {
                if(Math.random() < 0.5) {
                    Engine.setTimeout(function() {
                        $SM.add('stores.wood', 300);
                        Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with wood.'));
                    }, 60 * 1000);
                }
            },
            buttons: {
                'leave': {
                    text: _('say goodbye'),
                    nextScene: 'end'
                }
            }
        },
        '500wood': {
            text: [
                _('the wanderer leaves, cart loaded with wood')
            ],
            onLoad: function() {
                if(Math.random() < 0.3) {
                    Engine.setTimeout(function() {
                        $SM.add('stores.wood', 1500);
                        Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with wood.'));
                    }, 60 * 1000);
                }
            },
            buttons: {
                'leave': {
                    text: _('say goodbye'),
                    nextScene: 'end'
                }
            }
        }
    }
},

{ /* Mysterious Wanderer  --  fur gambling */
    title: _('The Mysterious Wanderer'),
    isAvailable: function() {
        return Engine.activeModule == Room && $SM.get('stores.fur');
    },
    scenes: {
        start: {
            text: [
                _('a wanderer arrives with an empty cart. says if she leaves with furs, she'll be back with more.'),
                _("builder's not sure she's to be trusted.")
            ],
            notification: _('a mysterious wanderer arrives'),
            blink: true,
            buttons: {
                '100fur': {
                    text: _('give 100'),
                    cost: {fur: 100},
                    nextScene: { 1: '100fur'}
                },
                '500fur': {
                    text: _('give 500'),
                    cost: {fur: 500},
                    nextScene: { 1: '500fur' }
                },
                'deny': {
                    text: _('turn her away'),
                    nextScene: 'end'
                }
            }
        },
        '100fur': {
            text: [
                _('the wanderer leaves, cart loaded with furs')
            ],
            onLoad: function() {
                if(Math.random() < 0.5) {
                    Engine.setTimeout(function() {
                        $SM.add('stores.fur', 300);
                        Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with furs.'));
                    }, 60 * 1000);
                }
            },
            buttons: {
                'leave': {
                    text: _('say goodbye'),
                    nextScene: 'end'
                }
            }
        },
        '500fur': {
            text: [
                _('the wanderer leaves, cart loaded with furs')
            ],
            onLoad: function() {
                if(Math.random() < 0.3) {
                    Engine.setTimeout(function() {
                        $SM.add('stores.fur', 1500);
                        Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with furs.'));
                    }, 60 * 1000);
                }
            },
            buttons: {
                'leave': {
                    text: _('say goodbye'),
                    nextScene: 'end'
                }
            }
        }
    }
},

Correct answer by Caleb on June 22, 2021

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