Arqade Asked on May 27, 2021
A new recipe to the cube was added with the 2.4 update, which is augmenting ancient items.
The recipe is pretty clear, but I saw people ruining their items by adding wrong stats (intelligence on demon hunter etc.). Is it related to the gems’ types?
For example, if I used Royal Emeralds, would I get dexterity (considering it is an armor piece)?
So basically what this recipe does is it makes your current ancient item better.
The legendary gems are the important component in this recipe; you receive +5 points to an attribute chosen by Flawless Royal gem (Amethyst for Vit, Ruby for Strength, Emerald for Dex, Topaz for Int, regardless of item type) for every rank of your legendary gem. So, a rank 50 legendary gem will give you an additional 250 to your main stat (chosen by normal gem type). You aren't able to augment twice to double the effect though, if you augment a second time it just overwrites the first augment.
The whole purpose of this is to just inch closer and closer to complete BiS (Best In Slot).
Hope this helped.
Correct answer by infek on May 27, 2021
These augments are extremely important for endgame content. They are one of the keys to progressing into the upper greater rifts.
As the accepted answer states, you get +5 for every rank of the gem.
The end result is a unique blue stat name on your item called "Caldesann's Despair" (the name of the cube recipe for augmenting), as well as the rank and bonus to the stat.
So, for example, let's say you used a level 42 legendary gem with an emerald, the added blue stat would be:
+210 Dexterity (Caldesann's Despair Rank 42)
These are the correlations for gems to stats:
Having enough gems is important. You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type.
This doesn't mean that you should use a 30, 40, or 50 rank gem though. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it.
The same goes for jewelry and armor. By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression.
Answered by Travis J on May 27, 2021
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